GT New Horizons

GT New Horizons

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cell workbench does not apply filter if you provide gregtech fluid stacks

boubou19 opened this issue ยท 2 comments

commented

Your GTNH Discord Username

boubou_19

Your Pack Version

2.7.0

Your Server

delta

Java Version

Java 21

Type of Server

Thermos

Your Expectation

I expected this to work:
image

The Reality

It does not, you have to use the compressed air cell to make it work.

Your Proposal

Add GT Fluidstacks as valid fluid filters in the cell workbench for fluid cells.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
commented

This actually works but with two key things, which I'll highlight for any dev that tackles this

  1. the fluid square you drag in must be >0 amount - it needs an amount of fluid
  2. a deeper issue is that this can break on version resets since the item id of the cell stays constant but the fluid id can shift, possibly turning your molten glass sticky filter into molten aluminum and leading to 100G molten glass filling all your cells
commented

fluid display items aren't meant to be persisted to disk. it needs to be converted to a proper fluid representation item if used in such scenario