GT New Horizons

GT New Horizons

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Activity detector cover breaks redstone infrastructure

combusterf opened this issue ยท 0 comments

commented

Your GTNH Discord Username

Combuster

Your Pack Version

2.7.0

Your Server

Delta

Java Version

Java 17

Type of Server

Thermos

Your Expectation

Be able to set up redstone automation for the waterline

The Reality

Any attempts to do so were extremely buggy:

cursedredstone.mp4

Any on-signal would be converted to a continuous pulse signal if at any point in the network an activity detector cover was wired up and emitting redstone. This seems to happen regardless of the cover's setting, or the fact that systems on unrelated colour channels were active.

image

Your Proposal

Fix whatever is causing this infectious flickering to happen. This made a task that should only cost me 10 minutes take 4 hours to hack some sort of workaround.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.