GT New Horizons

GT New Horizons

867k Downloads

Filled-then-emptied universal fluid cell doesn't stack with unused empty ones

danjcollins opened this issue ยท 0 comments

commented

Your GTNH Discord Username

frictionlessemu

Your Pack Version

2.7.0

Your Server

SP

Java Version

Java 11

Type of Server

None

Your Expectation

Had a stack of universal fluid cells, took some of them and filled them with molten polyethylene to move to a machine, then tried to return the now-empty cells to the same stack as the rest

The Reality

The cells I used didn't stack with the old ones. Using /mt hand on both of them makes it look like an nbt tag issue - the newly-crafted ones are IC2:ItemFluidCell but the ones that have been used and then emptied are IC2:ItemFluidCell.withTag({})

Your Proposal

Adjust universal fluid cells so they have consistent NBT data when freshly crafted and when being emptied after holding fluid.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.