No reorder in AE2 terminal while taking out stacks of items with shift
MasterOfDevilLP opened this issue ยท 12 comments
Your GTNH Discord Username
masterofdevillp
Your Pack Version
2.7.0
Your Proposal
When taking out multiple stacks of items from the AE2 terminal it can happen, that the amount falls below other items shown in the terminal, which makes the terminal re-sort the items and therefore you have to constantly change mouse position.
Solution: while holding shift, the sorting in the terminal is paused, like in newer versions of AE2 (mc 1.12.2, AE2 unofficial extended life)
Your Goal
taking multiple stacks of the same item can be extremely annoying without
Your Vision
Save the last bit of sanity from players while batching dusts or smth
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this change please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
- I understand this change request may not attract enough attention and thus not be implemented.
- I understand this change request may be rejected due to other community members think it's inappropriate.
- I believe this feature would make the pack better.
This has been attempted before, but that implementation was flawed, causing a lot of performance issues but maybe another attempt could work well
You are sorting by a wrong quality, amount. Sort items by nei, it wont happen. Many other issues with how items are sorted will also be gone
what do you mean?
(when i set the search box mode to NEI the problem is still there)
what do you mean? (when i set the search box mode to NEI the problem is still there)
Not happening with NEI mode on official servers, 2.7 stable (or any unmodded version prior)
but then it is not sorted by quantity anymore.
The whole thing is because the new quantity after taking something out could be lower then any items.
But Changing the sorting is stupid, because i hate not having them sorted by Quantity
This is something that also bothers me. I have put together an implementation attempt. Hopefully it does not end up the same as the last one.