GT New Horizons

GT New Horizons

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Superconductors factory

mamiemru opened this issue ยท 0 comments

commented

Your GTNH Discord Username

mamie

Your Pack Version

2.7.1

Your Proposal

Hello here.

Superconductor crafting is a huge bottleneck in the assemblers, it can be speed up by adding more prass/ass or by overclocking energy hatch (even laser), but my proposal is to have a custom scalable multi that use components (motor, conveyor, pump, robot arm) as "tier/scale".
Like the PCB factory, we can do all recipes using the multi recipe chain. for the superconductor i introduce you the One step superconductor factory.

Your Goal

My goal is to have use of components and have a better handle of superconductor crafting.
Remove superconductor recipes from the DTPF.

Your Vision

Like the component assembly line, inputs are liquid materials and items.
The output is superconductors wires.The amount depends on the tier of superconductors you want to craft (lv, mv, hv, uev.....) minus penalties.

The machine can be unlocked in ZPM

I want to make use of the components of each tier (motor, pump ,robot arm, conveyor) as a tier in the machine, providing bonuses or penalties. All components can break any time so you have to care about this issue, sensors hatch can provide a redstone signal that indicate the need of components.

Motors set the Voltage/Amp:

  • If you put LV energy hatch with UXV Motors, the machine will request 1uxv Amp
  • If you put UXV energy hatch with LV Motors, the machine will request 1lv amp
  • the amounts of motors define the Amp, 1 motor = 1amp, 128 motors = 128 Amps (can be exponentially, need discussion about the computation function)
  • Motors are stored in the machines. (like AA in the EOH, can be retrieved using a screwdriver)

Conveyors define the processing speed:

  • LV doesn't do anything.
  • IV applies a small processing time discount.
  • UXV give the highest processing time discount.
  • exactly 48 conveyors are required, less will cause speed issues, more will cause speed issues.
  • Conveyors are stored in the machines. (like AA in the EOH, can be retrieved using a screwdriver)

Robot arms define what tier of superconductors we can craft:

  • LV robot arms can process LV and also MV superconductors but with amount penalties, but can't process above MV.
  • IV robot arms can process LV, MV, HV, EV, IV and also LUV superconductors but with amount penalties, but can't process above LUV.
  • UXV robot arms can process any superconductors without penalties.
  • exactly 16 robot arms is required, more or less with cause amounts issues
  • Robot arms are stored in the machines. (like AA in the EOH, can be retrieved using a screwdriver)

Pumps define what tier of superconductors we can craft:

  • LV pumps can process LV and also MV superconductors amount penalties, but can't process above MV.
  • IV pumps can process LV, MV, HV, EV, IV and also LUV superconductors but with amount penalties, but can't process above LUV.
  • UXV pumps can process any superconductors without penalties.
  • exactly 48 pumps is required, more or less with cause lubricant amounts issues
  • Pumps are stored in the machines. (like AA in the EOH, can be retrieved using a screwdriver)

The controller

  • Require their energy hatch to operate.
  • Only 1Amp of Zpm will be requested during process time (in any configuration)
  • Inputs and outputs are along the controller (for crafting)

The machine is spitted in 4 parts:

Step 1:Smelting chamber
It ""smelt the inputs together."" (Additional fuel can be used, need discussion, I'm not sure.)

  • Coils tier defines the supported tier.
  • The smelting chamber must be provided with tiers energy hatch, motor tier/amounts is applied

Step 2: The extrusion chamber
Along side Pumps and is provided with lubricant using a separate input hatch

  • Nothing: all components breaks, all the multi is turned off.
  • Distilled water: require like 10K for one process.
  • Lubricant: require like 5K
  • Dimensionally Shifted Superfluid: 1k
  • The Extrusion chamber must be provided with tiers energy hatch, motor tier/amounts is applied

Step 3:Vacuum chamber
The extruded metal must be cooled before use using coolant.

  • Noting: all components breaks, all the multi is turned off.
  • Distilled water: require like 10K for one process.
  • Coolant: require like 5k
  • Super coolant: require like 1k
  • The Vacuum chamber must be provided with tiers energy hatch, motor tier/amounts is applied

Step 4: Assembling chamber
This step use robot arms, it assemble the extruded superconductors with pump and liquid helium (like the asm recipe)

  • The Assembling chamber must be provided with tiers energy hatch, motor tier/amounts is applied

To discuss:

  • the amounts of motors define the Amp, 1 motor = 1amp, 128 motors = 128 Amps (can be exponentially, need discussion about the computation function)
  • The smelting chamber can be provided with additional fuel.
  • Crafting buffer/input bus can be provided with a circuit (fake or real) which tells to wrap superconductors together in the output,
    circuit 1 will output 1x superconductors wire, 4 will output 4x superconductors wires, 16 will output 16x superconductors wire, is this doable and useful?
  • The amounts of input and output (to match current dtpf recipes)

As an illustration
image

  • The machine is a 16*16 wide. (like Dyson swarm)
  • Stone is represented by a custom floor 16x16 wide with maintenance hatch and conveyors-bus
  • Modules cannot switch places. (like Dyson swarm)
  • The 3x3 with crafting input buffer is the Controller block with output, input, motors-bus, energy hatch
  • The 5x5 with coils is the Smelting chamber with their energy hatch
  • The ugly white stuff is the Extrusion chamber with pumps-bus, energy hatch, lubricant hatch.
  • The 5x5 Blue stuff is the Vacuum chamber with energy hatch, cooling hatch
  • The ugly pink stuff is the assembly chamber with robot-arm-bus, energy hatch.
  • The black slabs are the conveyors blocks, only cosmetics.
  • Like Dyson swarm, blocks/cables can be placed in the structure

An example of craft:
image

  • Its UHV superconductor wires
  • All the required fluid inputs from the dtpf are here (without catalyst)
  • Liquid helium is also provided.
  • All the required items are also present.
  • The default output amount matches the asm craft.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members thinking it's inappropriate.
  • I believe this feature would make the pack better.