GT New Horizons

GT New Horizons

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Change concerning Beamline mask bus to allow a new automation challenge

FcNaCl opened this issue ยท 4 comments

commented

Your GTNH Discord Username

FcN

Your Pack Version

2.7.2

Your Proposal

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It is currently not possible to view the active masks through an AE network for the beamline mask busses nor take them out.

My proposal would be to change/rework the bus in order to allow such possibility.

The reasoning is that it would enable an automation challenge where the user can choose between fully consuming the mask or creating a system and changing their patterns accordingly so as to leave the masks at one hp and have the opportunity to take them out in order to repair them to full hp instead of haivng to recraft a mask after every craft.

Your Goal

Increase the viability of beamline and its efficiency.

Add an interesting automation challenge to an otherwise relatively boring mechanic on top of offering choice to the end user.

Your Vision

Automation challenges and small system designs are what I believe this pack to truely be about and this fits right in.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this change please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members think it's inappropriate.
  • I believe this feature would make the pack better.
commented

agreed

commented

The reasoning is that it would enable an automation challenge where the user can choose between fully consuming the mask or creating a system and changing their patterns accordingly so as to leave the masks at one hp and have the opportunity to take them out in order to repair them to full hp instead of haivng to recraft a mask after every craft.

Being able to repair masks wasn't intended, and doing so completely circumvents the tiered water requirement past the first craft so I'm wary of further enabling it. Plus I'm assuming the majority of beamline users would want to do large batches of recipes anyway instead of continually switching masks out

commented

The reasoning is that it would enable an automation challenge where the user can choose between fully consuming the mask or creating a system and changing their patterns accordingly so as to leave the masks at one hp and have the opportunity to take them out in order to repair them to full hp instead of haivng to recraft a mask after every craft.

Being able to repair masks wasn't intended, and doing so completely circumvents the tiered water requirement past the first craft so I'm wary of further enabling it. Plus I'm assuming the majority of beamline users would want to do large batches of recipes anyway instead of continually switching masks out

The thing is that you are initially gated by waterline, so if you go beamline, you unlocked it and it's a non challenge to have it scaled up if needed. The thing here is that you assume people want to go large batches, when allowing for universal is much harder, not necessarily better, but this adds depth to the gameplay. So i'm all for allowing it. Let smart players do their own setups, while the others will just use the beamline as intended.

And if really it nullifies the costs in water, we can always ban the masks in the thaumic restorer & co, to add a mini loop to restore the masks.

commented

when allowing for universal is much harder, not necessarily better, but this adds depth to the gameplay.

I wouldn't say it adds depth, it just makes the TC yet another single item, single output multi with a twist:tm:. I'd say needing to work around beamline's constraints offers more depth than making said constraints easier to deal with, basically.