Fluid shaper always turns off
CatsLeftEar opened this issue ยท 5 comments
Your GTNH Discord Username
Keyla3300
Your Pack Version
2.7.2
Your Server
Epsilon
Java Version
Java 8
Type of Server
None
Your Expectation
Work properly
The Reality
It always turns off with the "not enough energy" error, i believe it has something to do with parallels? no idea
Your Proposal
fix
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
- I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
Can you provide us an image of the setup, and tell us what tier of energy hatch are you using, and how many of it? Additionally the full tricorder output of the controller would be nice, and any additional information that you might think is useful.
Can you provide us an image of the setup, and tell us what tier of energy hatch are you using, and how many of it? Additionally the full tricorder output of the controller would be nice, and any additional information that you might think is useful.
Tried with 2 IV energy hatch, 1 luv energy hatch, 4 IV energy hatch.
I have decided to put 1 luv energy hatch again, and the energy hatch does not even receive energy right now for some reason, so i wont even be able to check with a tricorder how much energy it asks for, cant even start it.
Before it was always asking for around 3/4 of an amp
was it ever asking for way more amps then you are providing?
If it did, it did it as it turned off, so i could not have seen that myself. Any time i checked, it asked for around 3/4 of an amp that the energy hatch is (around 24k eu)