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Slightly adjust the Distillery Distilled Water recipe to give Advanced Solar Boiler Distilled Water Loops a more consistent bonus
PlayfulPiano opened this issue ยท 0 comments
Your GTNH Discord Username
PlayfulPiano
Your Pack Version
2.7.2
Your Proposal
Current Recipe:
5L -> 5L in .8s at 10EU/t (i.e. 6.25 L/s)
Proposed Change:
6L -> 6L in .8s at 9EU/t (i.e. 7.5 L/s)
Your Goal
Currently the loop structure for distilled water and advanced solar boilers is as follows:
360L/s steam converts to roughly 27EU/t generation
at 360L/s for ASBs, that would mean 360/160 or 2.25L/s of water for ASB upkeep (due to steam:water ratios being 160:1).
LV distilleries distill water at a rate of 5L/.8s, or 6.25L/s, with a recipe of 10EU/t.
This here means that for every advanced solar boiler, it generating 27EU/t equivalent means that each ASB powers just under 3 distilleries (27 vs 30). Then as each distillery distills water at 6.25L/s, for a 2.25L/s upkeep requirement, this means that each distillery allows upkeep for just under 3 ASBs (6.25 vs 6.75). So in both directions, the loop is just under a flat ratio.
The proposal fixes this issue in two ways:
-
Changing the distilled water recipe to use 9EU/t instead of 10EU/t means that each ASB will allow for imperfect upkeep of 3 distilleries at a time (imperfect due to loss from steam turbines, cable transfer, machine penalty, etc.). Could make this 8EU/t if perfect upkeep is preferred.
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Changing the fluid amount from 5L to 6L means that at 0.8s, this would generate enough L/s of distilled water to keep full upkeep of 3 advanced solar boilers (since you get 0.5L/s of wiggle room).
Your Vision
One aspect of solar boilers that doesn't get nearly as talked about compared to other features is the existence of calcification that can be prevented through using distilled water over regular water. Most people skip out on the added infrastructure of water distillation due to how expensive solar boilers are at the early stage of the game, how expensive distilleries are to setup in a powerline, and lastly how little profit the user gains by using distilled water for their solar boilers.
This suggestion is meant to remedy this a bit by upping the L/s conversion to 6L from 5L, and decreasing the EU/t cost to 9EU/t from 10EU/t.
These changes would basically guarantee that distilled water loops on an ASB line would consistently net you a bonus in steam generation through the ASBs themselves. Each ASB means 1 distillery which means supplying distilled water to 3 ASBs. Therefore, you profit by a whole 18EU/t per 3 ASBs in the world.
I don't think this would cause any significant balance issues in the pack, considering its niche usage outside of early game and cutting machine usage.
Thank you for your time.
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this change please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
- I understand this change request may not attract enough attention and thus not be implemented.
- I understand this change request may be rejected due to other community members think it's inappropriate.
- I believe this feature would make the pack better.