GT New Horizons

GT New Horizons

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Holo Glasses Render kill FPS after 2.7.2

Sheodar opened this issue ยท 6 comments

commented

Your GTNH Discord Username

Sheodar

Your Pack Version

2.7.2

Your Server

SP

Java Version

Java 8

Type of Server

Single Player

Your Expectation

When i'm looking on chest with enchanted items (bee in this example), fps just dead. 165 > 6.

image

The Reality

When i do same in 2.7.1 i have more then 120 fps and it is stable
image

Your Proposal

Fix render for enchanting items with glasses

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
commented

I change enableHudCaching and enableHudCachingEventTransformer to f/t and f/f and nothing changed.

With enabled optimizeInWorldItemRendering_WIP i got better result, but still worse then beta27
image

With enabled optimize on hud cahcning result better then with turned off hud canching, but still worse then beta27
image

commented

It also has weird behavior depends on angle of camera (when bees near to bottom screen border they are flickering)

UPD: On low fps gif there it ovelapping with player's hand.

javaw_Wb2G7acibm

commented

Can you try the latest version?

commented

It works fine with angelica-1.0.0-beta27, but fps dropped after i change it to angelica-1.0.0-beta28

commented

Can you try disabling hud caching in the config file and restart your client?
Or you can turn on optimizeInWorldItemRendering_WIP in the config file

commented

I tested beta32 and got same result like here (~100fps with both options). Not sure about overlapping with player's hand. Can check it later.

I change enableHudCaching and enableHudCachingEventTransformer to f/t and f/f and nothing changed.

With enabled optimizeInWorldItemRendering_WIP i got better result, but still worse then beta27 image

With enabled optimize on hud cahcning result better then with turned off hud canching, but still worse then beta27 image