GT New Horizons

GT New Horizons

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Trapdoors adjacent to item/fluid pipes reset state on world load

YouLostTheGame opened this issue ยท 0 comments

commented

Your GTNH Discord Username

Chaddicus

Your Pack Version

2.8.0-beta-3

Your Server

SP

Java Version

Java 21

Type of Server

Single Player

Your Expectation

Trapdoors adjacent to pipes should stay "down" after exiting and re-entering a world

The Reality

When placed adjacent to fluid/items pipes, trapdoors reset their state ("open" if "closed") upon world load. If a trapdoor is placed, it will remain as such. If a trapdoor is placed and right-clicked, upon exiting and reloading the world, it will revert to its default "open" state.

This happens for both vanilla, Natura, and Malisis trapdoors.

Your Proposal

Trapdoors should remain "closed" even after properly exiting and reloading a world save if they're adjacent to pipes.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
  • I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
  • I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.