Suggestion: Mod Additions
CybronK opened this issue ยท 0 comments
Personally, I've always felt a modpack is never complete unless it has a few of my favorite mods.
I really really hope these get added, as they are so, so useful. The mods I suggest are Mekanism, RFTools, Industrial Foregoing, and XNet. The first because it adds so many machines and tools, and also the fact that the upper tiers of the machines are literally called 'factories'. I feel it fits the pack perfectly.
RFTools is also partly because of the machines it adds. The Builder, the power cells, the generators, and so much more are very useful additions to have in a factory modpack. Besides that, it's also because of all the cool utilities it has. Screens, the Builder again, the Modular Storage, and dozens of other cool tools and blocks are at our fingertips with this mod.
Industrial Foregoing is a mod I also feel fits the mod perfectly. I feel the main reason for adding this mod to the pack would be first, the machines. IF adds so many cool and powerful machines that simplify life for the player. 'All of the fun, none of the grind' is the pack's motto, and Industrial Foregoing promotes just that. Plus it's balanced, tried and tested and has become a staple of so many newer and even some older packs.
The last, XNet, I feel should be added simply because of how much it helps in a factory. No more necessity to mess around with a jumble of wires from different mods; XNet handles it all. Plus its cables aren't tile entities, massively cutting down on lag. Multi-mod integration (Though for the full experience I also suggest the inclusion of YNot), reduction of server lag and extreme usefulness in a factory, the pack's namesake. What more could one ask for?
Hence, I request the developer to add these mods. While they may seem unnecessary to many, they make a world of difference to newer tech-pack players who want something familiar to use in this new pack.