Nomifactory

Nomifactory

143k Downloads

logistics information display(or rather: lack therof)

floven1 opened this issue ยท 7 comments

commented

there seems to be no method of visualizing aspects of systems (ex: power, throughput, fluid amounts) I would highly recommend adding RFtools, integrated dynamics or opencomputers (preferably all three, leaving options open for beginner, intermediate, and advanced solutions for those who want them)
I myself will be adding and integrating these mods into my own server and pack addition package, and I will be willing to share my work/collaborate and/or discuss possible alternatives

commented

how would I submit said scripts? pull requests? not very familiar with github
I promise I am more familiar with crafttweaker and related tools lol

commented

@floven1 are you on discord? Message me at bonnedav#4620 and maby I can help you with git.

commented

Just starting up the discussion:

tldr; Integrated Dynamics/Tunnels is only really worth considering to address the issues raised here

Fluid Logistics

This one is probably the most important, could grant players more freedom or more information on multiblock diesel/turbine usage since those have behind the scenes modification to the base JEI recipes that basic GTCE generators use. It lets the player actually have a better experimental experience if they can actually measure in-game inputs/outputs instead of taking JEI. I don't see any detriment to this being added, gave some of my thoughts below.

Energy Logistics

Closest thing to a network wide net energy monitor would be Draconic Evolution's energy core, which is FE based, but it's late game. Aside from that, there is plenty of ample feedback imo for players power setup just built into GTCE machines, eg, if it can't complete the recipe, then your power system needs work. I think its incredibly simple and powerful, not sure if there's much else we can add to it as pack devs. The next best upgrade would possibly be an EU-Reader but that would be only on the GTCE's dev side.

Item Logistics

Not sure how much of a payoff this one would have in the pack. Most people are perfectly content with ME level emitters, or back-filling storage drawers to maintain capacity. Not sure where having itemstack/second measurements would also be really useful, I don't think this a problem that needs to be solved or would benefit the experience at the moment.

Mod Suggestions

RFTools

Bit tricky as this is a pretty sizable mod if we're just using it for its information panel. Last I checked most measurement systems were limited to FE based machines, and machines that exposed their tanks to be read. Biggest concern would be just disabling everything else for the info panel, and even then there are other options that I think are more powerful/add more to gameplay.

OpenComputers

I've always been a bit against OC due to it's transformative nature of the game, and particular difficulty in balancing it. Would be open to review your OC scripts, but in all reality, OC also feels like it would go against the 'spirit' of the pack in terms of it being "GT Simplified". Even if it was added, I have reservations how many players would actually approach OpenComputers in mind, even though arguably Integrated Dynamics/Tunnels is more complex, and powerful than OC, it still has the physical in-world elements that feels like you're building a factory. It's a fuzzy line.

Integrated Dynamics/Integrated Tunnels

Relatively small, does exactly what we needed, but also incredibly overpowered, especially the tunnels. The tunnels themselves have some of the highest throughput rates (adjustable up to 2.17b mb/t for fluids, stack/tick for items) in the game, we included them in Interactions as endgame logistic solutions, but had the Dynamics portion (logistics/information oriented) available around HV, when players could start to actively benefit from measured control. Adding this would require a couple of recipe re-balances, worldgen config (eg menril trees), but far less than outright disabling the majority of RFTools/TE blocks.

commented

Speaking on the Energy Logistics side as well, There is the Early game option of the power monitor, which can show the entire capacitor bank network and conduit network. It has some weird interactions with the cefs, just showing them as other power banks, but it is a good option for an early view of the power network, and has two forms, the regular block and a graphical block.

commented

@floven1 are you on discord? Message me at bonnedav#4620 and maby I can help you with git.

taking you up on that, my discord tag is svansen_floven1#8522

commented

by the way, I would further recommend rftools for inclusion because of, not only the screens, but the builder, energy cells (wireless energy transfer, with cost) redstone additions and elevator, possibly the endergenic (which is a bit of a pain to get working efficiently) and maybe the teleporter, although that can be accomplished through enderio

commented

Many things in RFTools aren't really needed - they just already exist. If it's limited to only having the screens and the elevator, though...