Nomifactory

Nomifactory

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AE2 crafting bytes too big

himu62 opened this issue · 6 comments

commented

Pack Version:
v1.2.2 (CurseForce)

Description:

Same problem as this issue -> AppliedEnergistics/Applied-Energistics-2#4304
I think this is not a bug in AE2 itself.

Also, there is a lag when installing and removing the AE2 cables.

I'm not sure exactly when it started, but recipes that used to be able to be crafted correctly now require a huge amount of crafting bytes.

Screenshots:

2021-06-29_03 51 29

commented

Also, there is a lag when installing and removing the AE2 cables.

try installing pae2: https://github.com/OmnifactoryDevs/OmnifactoryGuides/blob/latest/guides/InstallingUnofficialFixes.md

commented

Applied Energistics always computes the full recursive depth of the crafting tree regardless of whether or not you have all of the items necessary to complete it in one crafting step.

If you have cycles in your crafting tree (e.g. A -> B -> C -> A), have patterned hand-tool recipes, or have some complex process dragged into an otherwise innocuous recipe because you encoded a pattern that leads to it, then the bytes and recipe computation time can substantially increase.

Also yeah, if you want you can use PAE2 like htmlcsjs mentioned as that includes some significant optimizations for large, channel-less AE2 networks as well as myriad quality-of-life enhancements.

commented

Thank you for your help.
I tried PAE2 and it solved the lag.

If you have cycles in your crafting tree (e.g. A -> B -> C -> A),

As for the crafting bytes, it is not fixed, but there is indeed such a cycle, so I am organizing the recipes.
Since the crafting bytes have fluctuated, this may somehow solve the problem.

commented

Removing the recipe of Naquadah-doped Boule reduced the crafting bytes to about 1/100.
I'm still not sure what the cause is, but I'm going to do manual crafting since the recipe doesn't need to be automated that much.

commented

Sounds like you probably had a crafting tree cycle of T5MM Mission for Naquadah -> Naquadah Boule -> [...] -> T5MM Mission for Naquadah. Patterning miner mission outputs like that is a common pitfall since the cycle is not obvious.

commented

I see, you're absolutely right.
It seems that there are other similar cycles, so I will deal with them as needed.

Thank you very much for your kind support, even though this was an AE2 specification.