Make the Creative Model Learner craftable very early on
Xela10001 opened this issue ยท 5 comments
Wait, wait, wait, hear me out.
I know you probably got put off by the word "Creative" in the item's name, but just like the "Cheater's Thaumonomicon" from Thaumcraft, this item isn't actually some super broken item that instantly breaks the game.
The only thing this item does is make the player be able to manually level up data models. That's it. Instead of having to wait 30~ minutes for an enderman model to level up to Self-Aware for it to start to pay for itself, with no way to speed it up, you could just use this item instead.
I noticed, after my 4th playthrough, that one of the most boring parts of this pack was in the early-MV age where im trying to fully automate DML, simply because there is NO WAY to speed up the development process of these data models.
I also remember, from my other, more advanced playthroughs, that if I ever commited the mistake of straining my base for power, only to notice my diamond drawer is empty, after i crafted a bunch more shulker models, it would be so boring to have to wait for them all to level up to Self-Aware so that I could use my base again. Same thing would happen for Polymer Clay and enderman models.
You can make the recipe out of compressed copper blocks or whatever, it doesnt matter how expensive it is, as long as it is craftable by the time you start to get into DML in early-MV.
very similar issue to #672, progression isn't likely to be changed & this idea has also been rejected at least once in discord iirc
very similar issue to #672, progression isn't likely to be changed & this idea has also been rejected at least once in discord iirc
Not really that similar, as that issue is about upping the capabilities of data models over a long period of time in the late-game, which has already been addressed by the Simulation Super-Computer.
This issue is about the early part of DML. I read the #672, and apparently it takes 3 hours 20 minutes to level a model to Self-Aware, which, when setting up early-MV DML, or when your base has shutdown due to energy strain, is a huge amount of time.
Players are encouraged in the quest book to set up DML early in their run and to expand as their infrastructure needs call for.
DML works almost exactly how we want it to. Planning ahead and accounting for the ratios of machines in various processes is part of the challenge of this pack.
Sounds to me like you have a planning issue... which is, as Exa said, part of the challenge of the pack. There are resources available to help you avoid this such as the guide here.
I noticed, after my 4th playthrough, that one of the most boring parts of this pack was in the early-MV age where im trying to fully automate DML, simply because there is NO WAY to speed up the development process of these data models.
Data models don't exactly take long to level up. Doing other things will make it fly by, Sounds to me like you just need to find more things to do.
I appreciate the suggestion, though I continue to have the same opinion on DML as I stated in my comment here: #672 (comment) (except of course that we now have the Simulation Supercomputer implemented).
As others have noted above, if you set up your simulation chamber and let it run while you do other things needed for progression, you hardly notice the time it takes to level up. I think it would take away the logistics challenge and thus cheapen the experience to just let players instantly level up data models without any of the otherwise-needed energy and material costs.