Nomifactory

Nomifactory

143k Downloads

AE2 request lag

WhiteVoid961 opened this issue ยท 2 comments

commented

Pack Version:
dev branc, ab57eb2

Description:
We play with a friend, he is a host, moved to the void world and decided that everything would be here so that there would be less lags, after a while we developed AE greatly, and noticed that when ordering some things, craft and the next request page do not open. I'm attaching a video so you know what I'm talking about.

Video:
(lag fps only in video, in game all okey)

https://user-images.githubusercontent.com/73238845/179356948-6bec2324-82fd-4d78-afa0-fb6a12685dee.mp4

commented

The video you attached does not seem to play. You are playing on a four month old snapshot, perhaps try updating to the latest snapshot and see if your issue persists.

Besides that all I can really suggest are the usual troubleshooting steps for AE2:

  • Make sure everything is chunk loaded; if there's even a single device on the network that loads or unloads as you move around your base it can cause resets.
  • Do not encode patterns with GT hand tools.
  • Do not use or highly minimize the use of Import/Export buses.
  • Be careful about how you use Crafting Cards, as using them for complex crafting trees can generate lag
commented

The video you attached does not seem to play. You are playing on a four month old snapshot, perhaps try updating to the latest snapshot and see if your issue persists.

Besides that all I can really suggest are the usual troubleshooting steps for AE2:

  • Make sure everything is chunk loaded; if there's even a single device on the network that loads or unloads as you move around your base it can cause resets.
  • Do not encode patterns with GT hand tools.
  • Do not use or highly minimize the use of Import/Export buses.
  • Be careful about how you use Crafting Cards, as using them for complex crafting trees can generate lag
    Thanks for the answer. We really had too many import / export buses, but most likely the cause of the problem was most likely the transition from version 1.2 to the dev version, where some elements of the game were changed (instead of modularmachine there are other blocks and so on). We ourselves essentially blocked the game by rearranging the world to a different version.