
Pixelmon spawners produce Pokemon with variable Moves
Spydrouge opened this issue ยท 0 comments
This is actually a significant problem because the player is reliant on the guidebook to tell them which Pokemon they can actually fight. I just had a player get wrecked by a level 6 Pineco with Rollout (lvl 20 move)
In spawning.yml, I have use-recent-level-moves: true
which should require all Pokemon only have their most recent moves. That said, I've 100% found Pokemon with moves above their current level, and with moves they already should have lost.
Ticket has been submitted to Pixelmon.
For now, I may have to think of some kind of workaround. I'm not sure if I can add level specs to the spawner and write in the moves manually for each level of the Pokemon. Although tedious this, if possible, would be the best thing to do.
I could also make it so that all Pokemon, regardless of level, spawn with the same moveset, and then update the guide accordingly.