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Thunder Synergy ability for copper armour

raspmary opened this issue ยท 1 comments

commented

more of a feature request than a bug fix - copper armour has been not particularly useful or unique for a good while now, and a while back i had an idea to make it a bit more interesting but couldn't quite figure out how to achieve it via kube

basically, whenever you're struck by lightning while wearing copper armour, you would take little to no damage from the lightning, and instead you'd be granted a status effect called "thunder synergy"
this effect would increase your attack speed, movement speed and mining speed (kinda just speed & haste in one, it could just be those two effects directly but i thought having its own unique effect would be neat since then it could be given a cool icon)

the more pieces of copper armour you're wearing, the higher level the effect would be - for instance, only wearing boots, a helmet, etc. would grant thunder synergy 1, whereas wearing a full set would grant thunder synergy 4

ofc there's no rush to do this seeing as it's a full-on new feature rather than some fixes to existing stuff, i just figured i might as well send it in for later

to clarify by the way, the copper armour set that's in RF is the one from copperized, so this could simply be hardcoded into that set

commented

This is mostly finished at this point, only a couple things left to determine with the implementation.

  1. A texture needs to be drawn for the status effect. I'm really not an artist, so I'd like this to be done by one of the pack's artists if possible.
  2. Should the status effect cancel the negative effect from CoFH core? I'm leaning towards yes on this one.
  3. How long should the status effect last? I believe I currently have it as ten seconds, but that's way too short.
  4. Brainstorming: it may be interesting to give a minor effect while it's storming, so you don't have to hope for a full thunder strike to "set off" the effect.
  5. Brainstorming: it may be useful as well for Copper Armour to work like a lightning rod, but I don't have an implementation for this yet.