Rebirth of the Night (RotN)

Rebirth of the Night (RotN)

1M Downloads

[BUG] Weird Structure/Terrain Generation

iamadumhead opened this issue ยท 2 comments

commented

Describe the bug

Strange structures spawn - fish bowls, dog baths, random brewing barrels, blocks of raw gravitite, wall spikes, textureless dog beds, holes in the ground filled with fern terrariums, caves/ravines are lined with urns of sorrow, and much more.

Everything, from the surface to bedrock (which isn't even bedrock here - it's refractory kilns and stone sawmills), is messed up in some way. The area affected is huge and it is very clear where it starts and ends due to the terrain generation cutting off at chunk borders.

Theres a lot more weirdness going on, I attached images covering some of what I found.
Getting too close to the food bowls crashed my game initially - I think these were the crash reports:
crash-2024-03-26_12.49.53-server.txt
crash-2024-03-26_12.48.42-client.txt

To Reproduce

  1. Seed is -6531488073910541194
  2. Coordinates are 1024 -10 and expanding towards N and E directions according to the compass

Expected behavior

Stuff to spawn correctly and not crash the game

Screenshots

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Blocks of Umbrium instead of leaves?
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Tenebra Wood Stairs and doors glitched into leafless oak trees
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Raw Plain Pizzas???
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Love me some refractory kiln bedrock
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I guess the mountain decided not to spawn here...
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Food bowl leaves

Modpack Version

3.2

Server or singleplayer

Singleplayer

Version the world was created on:

3.2

Other...

No response

Additional context

No response

commented

This happened to me once, long ago in 2.77 when my PC filled up on memory when I was generating a world. I assume that new worlds don't have this issue every time and this was a single occurrence? Or do they?

commented

Interesting...If I recreate the world, it's completely different than the original, and doing this multiple times result in the same world as the first time I recreated it. I only flew around for a little bit, but it doesn't seem to have the same issues as the original world.

I'm noticing now that I allocated 12GB of ram, so maybe it was too much, rather than not enough?