[BUG] True Dark's Edge gives incorrect Personality on Hit
democat3457 opened this issue ยท 10 comments
ISSUES NOT USING OUR TEMPLATE WILL NOT BE CONSIDERED AND WILL BE CLOSED!
Describe the bug
After creating a True Dark's Edge in a steel anvil and hitting a mob with it, it turns into a Divine personality, but it should be Unholy instead. It is crafted with the Unholy personality, though.
To Reproduce
Steps to reproduce the behavior:
- Forge a True Dark's Edge in a steel anvil.
- Observe that the sword has the Unholy personality.
- Hit a mob (tested on spiders and zombies).
- Observe that the sword now has the Divine personality.
Expected behavior
The sword to retain its intended personality.
Info (please complete the following information):
- Modpack Version: 2.77.1
- Server or Singleplayer: Singleplayer
- Version the world was created on: 2.77.1
Additional context
Tbh idk
Couldn't replicate this on dev 2.78 build after crafting and killing about three dozen enemies with different TDE, though I did notice several other problems.
Happens with TLE on new world, 2.77.3. Switches from Divine to Shiny personality.
In past testing I thought it was due to the
[weight]
100
being off, since we don't have the expected "1 of X random personalities" but "Crafting these specific items always gets you X personality", but it was properly set to 100. Might be something wrong with the way the enchants are mapped since it doesn't happen with TDE