Rebirth of the Night (RotN)

Rebirth of the Night (RotN)

1M Downloads

[BUG]Both variants of aperture and dragonforge brick create buggy blocks when pushed or pulled with pistons

elephantae opened this issue ยท 2 comments

commented

ISSUES NOT USING OUR TEMPLATE WILL NOT BE CONSIDERED AND WILL BE CLOSED!

Describe the bug
oh boy, this one's a weird one. When pushed or pulled with pistons or sticky pistons, fire dragonforge bricks, ice dragonforge bricks, fire dragonforge inputs and ice dragonforge inputs, in addition to being pushed or pulled into their new location, turn into invisible, impossible to interact with blocks and is not fixed upon relogging or restarting. In addition, despite being movable by piston blocks, these blocks are immovable by the dungeontactics portable piston devices. The invisible blocks are not selectable and cannot have blocks placed off of them or inside their position. Mobs try to pathfind as if they were blocks, but fall through them. Water and lava do not flow through them.

To Reproduce
Push or pull one of the aforementioned blocks. Also try using a dungeontactics portable piston device on one.

Expected behavior
I expect the block to be moved and not become a glitched state, also I expect all piston-movable blocks to be movable by the portable piston device.

Screenshots
If applicable, add screenshots to help explain your problem.

Info (please complete the following information):

  • Modpack Version: 2.77.1
  • Server or Singleplayer:both
  • Version the world was created on:2.77.1

Additional context
Add any other context about the problem here and your thoughts about what could have caused it.

commented

probably an I&F issue? opened an issue, waiting

commented

Looks like this was fixed with AlexModGuy/Ice_and_Fire@04c2bf7