[BUG] Lighting breaks on grove sprites when you pick them up
DoctorNutmeg opened this issue ยท 5 comments
When you pick up a grove sprite, their lighting bugs out and they go all black.
To Reproduce
Pick up a grove sprite in-game.
Expected behavior
The grove sprite model continues to react to light normally.
Info (please complete the following information):
- Modpack Version: 2.77.5
- Server or Singleplayer: Single Player
- Version the world was created on: 2.77.5
Additional context
It's possible that this may be an issue with some other entities as well, though I haven't encountered that.
This is a consequence of entities having multiple possible textures and being picked up with CarryOn. The same issue can be observed with Pots from Rustic. I suspect that whatever system CarryOn uses to render the entity cannot handle multiple textures based on metadata, so it just turns black.
Not sure what can be done about it, but I consider this low priority.
Created CarryOn issue here: Tschipp/CarryOn#249
Do you have optifine? I'm not sure this issue is on my end though. Flickering is frequent with some carried entities, because they get recreated when they're rendered. Maybe this is the same issue here?