[BUG] Complete Clearing of Inventory on Death
KaleThyself opened this issue ยท 7 comments
Describe the bug
Upon dying to a Brute Zombie from the Special Mobs mod, there was no chat message that appeared showing that I died, but my entire inventory, hot bar, and armor slots were cleared. However, Baubles in their slots remained. This bug is replicable.
To Reproduce
- Play this modpack via LAN.
- Gear up. (Baubles, cosmetics, mid game / late game armor [required], weapons, shield, food.)
- Whilst in combat with a Brute Zombie, die directly from a Brute Zombie melee attacking you, applying its armor negation damage.
- Respawn.
Expected behavior
Your entire hot bar, storage inventory, and armor slots will be cleared, but Baubles will still remain. Also, there will be no chat message shown at all for your death.
Info:
- Modpack Version: 2.77
- Server or Singleplayer: Singleplayer LAN hosting
- Version the world was created on: 2.77
Additional context
Corpse Complex's developer says that it isn't their issue since Corpse Complex wasn't called on due to the fact that Baubles still remain.
[Source: TheIllusiveC4/CorpseComplex/issues/40]
I'd like to reopen this issue as somehow, someway, my friend got killed by a brute skeleton in the beneath on a new 3.0 Beta 4 server. Progression is currently post-end and post-wither.
Additionally, the location in the beneath was in a roguelike dungeons dungeon. The
specialmobs:brutewitherskeleton
spawned most likely from a spawner in the roguelike dungeon.
This is replicable on version 3.0.1 servers and presumably singleplayer too.
So far, I haven't been able to locate any brute mobs in the Beneath in v.3.1.1a.
Known issue. Funnily enough we donโt have a GH issue, but check #modpack-announcements in Discord. Iโll be closing this as itโs already fixed in 3.0.
This is a known issue. As far as I know, unfortunately, the only thing you can do right now is either enable /gamerule keepInventory true
or disable brute zombie spawning manually. To do the latter, go to the config folder of InControl and find the file named potentialspawn.json
. There you should find a brute zombie entry. Change the weight
from whatever number there is to 0. Take what I just wrote with a grain of salt. I'm not a modpack dev, just speaking from experience.
(Also for reference, it's a SpecialMobs issue with not properly registering the death and instead directly modifiying the health of your entity)
I'd like to reopen this issue as somehow, someway, my friend got killed by a brute skeleton in the beneath on a new 3.0 Beta 4 server. Progression is currently post-end and post-wither.
Additionally, the location in the beneath was in a roguelike dungeons dungeon.
The specialmobs:brutewitherskeleton
spawned most likely from a spawner in the roguelike dungeon.