Rebirth of the Night (RotN)

Rebirth of the Night (RotN)

1M Downloads

[CRASH] Various server issues

KaleThyself opened this issue ยท 16 comments

commented

Describe the crash
There are various server issues being caused by ticking entities, cascading worldgen lag, and lastly a server timeout/freeze due to an arrow being shot by a skeleton into a BWM extended hemp rope from a pulley in a barn.

To Reproduce
Steps to reproduce the behavior:

  1. Run a RoTN 3.0 Beta 5 server and play for a while.
  2. Check server logs which are spammed with these errors.

Crash Log
Various Server Errors.txt

Info (please complete the following information):

  • Modpack Version:
    • 2.77.5
    • 3.0 BETA 5
    • Other:
  • Server or Singleplayer:
    • Server
    • Singleplayer
  • Version the world was created on:
    • 2.77.5
    • 3.0 BETA 5
    • Other:

Additional context
The rats:illager_piper was the usual cause for the ticking entities error while cascading worldgen lag was caused by the mods shown in the log above. The BWM barn's pulley rope is a likely culprit of the last timeout/crash the server encountered before the owner had to restart it.

commented

Issues described above are no longer present in v.3.1.1a.

commented

The original ticking entities error on the illager should be fixed by #760

commented

Hey, also running a 3.0 Beta 5 server. Any news in this regard/things that could be done to potentially lessen lag? My server has reached 124 days of in game playtime, and the lag has gotten to the point that any travel through chunks faster than just sprinting will just about bring the server to its knees. No amount of restarting, or other methods has resolved this issue.

commented

Hey, also running a 3.0 Beta 5 server. Any news in this regard/things that could be done to potentially lessen lag? My server has reached 124 days of in game playtime, and the lag has gotten to the point that any travel through chunks faster than just sprinting will just about bring the server to its knees. No amount of restarting, or other methods has resolved this issue.

Unfortunately it's futile at the moment. I've tried every fix that worked before as well as clearing all entities, but the lag still persists. The lag only occurs in the overworld while other dimensions are fine as long as the overworld is not loaded. You're better off rolling back to an old Beta 4 world as Beta 5 is unplayable after making progress in RoTN.

commented

That is a rip. Understandable though, it is a beta. Currently looking at ditching the world and going to 2.77.5. Players on the server were well aware that there could be game ending glitches in the beta, but we wanted to try it out anyway.

As an idea though, have you tried removing the Epic Siege mod entirely? Yeah, it'd be a rather central part of the pack gone, but given that the only invasion is zombies at the moment anyway, might not be all that big of a loss.

commented

That is a rip. Understandable though, it is a beta. Currently looking at ditching the world and going to 2.77.5. Players on the server were well aware that there could be game ending glitches in the beta, but we wanted to try it out anyway.

As an idea though, have you tried removing the Epic Siege mod entirely? Yeah, it'd be a rather central part of the pack gone, but given that the only invasion is zombies at the moment anyway, might not be all that big of a loss.

No can do since removing one mod such as the core ESM will cause many other mods to break to my knowledge. However, if you're willing to take the chance for the sake of your world, fill me in on the results.

commented

I imagined that might be the case, damn. @Developers have you guys put a warning somewhere near the beta 5 download about servers? I imagine you have, just suggesting. This is gotta be the worst bug, cause its inevitable, and hits right when you're really picking up steam in the pack :/

commented

edit: They did have 6 people, but it was only for about 3 minutes and the lag was present before and after they joined/left. Even after another person left there was constant tick lag.

Correct.

commented

rats:illager_piper

Probably due to the Arcane World bug at #539

also the memory error appears to be caused by malisis core ๐Ÿ‘€ (when getting the collision boxes in a chunk)

commented

java.lang.OutOfMemoryError: Java heap space

How much RAM do you have allocated? Not a Java expert but I think that error means your server is running out of memory

commented

It has 12gb allocated, which should be enough for any semi-reasonable amount of people. Unless they have 8+ people and something massive happened, it shouldn't be running out of RAM.

I've also seen them play and it's usually not past 4-5 people, but they may have had more this time.

edit: They did have 6 people, but it was only for about 3 minutes and the lag was present before and after they joined/left. Even after another person left there was constant tick lag.

commented

Ticking entity issue on the same server causing a Java heap space (out of memory) error:
ticking entity.txt

This error occurred multiple times before the server finally crashed.

commented

wow now it's esm

commented
commented

@KaleThyself
image

I acquired the entire log from the server host if it helps. (6MB)
Players affected in the logs: xXxKillzonexXx, Bonze17
2021-05-02-7.log

commented

@democat3457
Lag Profiler Update:
image
This is the log that corresponds to the lag profile performed above:
lag_heapdump_log.log