Rebirth of the Night (RotN)

Rebirth of the Night (RotN)

1M Downloads

[BUG] Radiant trove can not be broken once placed

MysticBerry7 opened this issue · 4 comments

commented

Describe the bug

If a radiant trove is placed in creative, it can not be broken again. The sound plays as if it is broken when punched by the player, and the particles pop out, but the block is still placed.

To Reproduce

  1. Place radiant trove in creative mode.
  2. Try to break it
  3. Will not break

Expected behavior

Expected behavior would be for the block to break and disappear

Screenshots

No response

Modpack Version

Other

Server or singleplayer

Singleplayer

Version the world was created on:

Other

Other...

Version 3.0.1a

Additional context

No response

commented

intended behavior, see basically every storage mod with drawers/barrels

commented

This doesn't feel intended (for breaking particles and such)

commented

I assume when Nelston is talking about intended behaviour, he’s referring to the modded MC standard of “punch storage crate/shelf/barrel to remove item”. However in Creative I think this shouldn’t be the case - my preference is that a punch in Creative always destroys the targeted block.

Granted I’m not sure if we can change this behaviour without mod code but the issue stands, I think. @TheNelston - can you clarify what you meant by WAI?

  • Removing PEBKAC tag - inappropriate for issue type
commented

this is a feature present in most mods as i pointed out earlier, and i assume it works as such in the current mod for the same reasons

my view is that it's WAI because of grief protection- if someone accidentally breaks a trove in creative, it would delete all those items (typically, storage blocks will drop their items if they are broken to avoid this exact issue)

AA currently looks to be quite inactive but it's published under MIT license so a fork could be possible if this is a big issue