Stage 3: Wires frome IE cant damage you
Manteso opened this issue · 4 comments
Bug Report
Uninsulated wires from Immersive engineering cant damage players or mobs.
This happens every time after server start. Reconecting wires fix them.
Expected Behaviour
HV wires should damage mobs.
Possible Solution
Worked properly on previous version (3.1.1)
Steps to Reproduce (for bugs)
- Connect HV wires to generator and machine
- Restart server
Logs
- Client/Server Log:
- Crash Log: no crash
Client Information
- Modpack Version: 3.1.2
- Java Version: jre 1.8.0_221
- Launcher Used: Twitch
- Memory Allocated: 8 GB
- Server/LAN/Single Player: Server
- Optifine Installed: Yes
- Shaders Enabled: No
World Information
- Modpack Version world created in: 3.1.2
- Additional Content Installed: No additions
Server Information
- Java Version: jre 1.8.0_221
- Operating System: Windows 10 (1903)
- Hoster/Hosting Solution: Private home server
- Sponge (Non-Vanilla Forge) Server:
I don't know why this behaviour would have changed between 3.1.1 and 3.1.2, but I will test it next time I have my server up and get back to you.
Immersive Engineering has not been updated since 3.1.1
A wire will only cause shocks if flux is actively flowing between the two ends. Breaking and replacing will cause the internal buffer to fill on the connectors/relays and so will allow the wires to electrocute for a period after breaking/replacing. Are you certain this isn’t what is happening?
Yes, it is not what happening. Wire between charged capacitor and working pumpjack stops damage you after server restart. Pump doesnt stop working after that, capacitors charge decreasing as should be. That means flux still flow through wire. breaking only wire and connecting it again fix this behaviour only for that particular wire.