Leads can be duped by tying them to village-generated fences (such as the decorative torch poles)
mpotynski opened this issue ยท 1 comments
#Bug Report
When tying a lead to a village-generated Oak Fence, untying it will drop multiple leads, some fake some real.
Expected Behaviour
Tying a lead to a village-generated Oak Fence should return 1 lead when untied.
Steps to Reproduce
- Tie lead to village-generated Oak Fence.
- Untie lead from village-generated Oak Fence.
- Pick up extra leads off the ground. Some will work normally, some will be non-interactive, and some will disappear from inventory/hand when used.
NOTE: I changed 1 setting in the PrimalCore config. I enabled lengthening of day time and night time.
Logs
- Client/Server Log: https://gist.github.com/mpotynski/9e3a88cfe1ba4bbf9f10815be1110786
Client Information
- Modpack Version: 3.1.2 Hotfix 1
- Java Version: build 1.8.0_221-b11
- Launcher Used: JAR Launcher (Twitch)
- Memory Allocated: 6400 MB
- Server/LAN/Single Player: Single Player
- Optifine Installed: No
- Shaders Enabled: No
World Information
- Modpack Version world created in: 3.0.8
- Additional Content Installed: None