Bug with the limbs of all creatures
AlexRMU opened this issue ยท 2 comments
Bug Description
All the limbs of all creatures spin madly or disappear. Sometimes after attack, sometimes on their own. I thought it was because of Mo'bends, but deleting it didn't change anything.
Video - https://dump.video/i/cvxZUq.mp4
Did this behavior use to work in the previous version?
I don't know.
Steps to Reproduce (for bugs)
See the video above.
Logs
- Client/Server Log: https://gist.github.com/AlexRMU/15cd2a992018bcbf92570485145e0a66
- Crash Log: No crash
Client Information
- Modpack Version: SevTech Ages 3.1.2 Hotfix 1
- Java Version:1.8.0_231
- Launcher Used: TLauncher
- Memory Allocated: 8192MB
- Server/LAN/Single Player: Single
- Optifine Installed: no
- Shaders Enabled: no
World Information
- Modpack Version world created in: 3.1.2 Hotfix 1
- Additional Content Installed: no
Probably due to the BetterFPS algorithm being used, which you appear to have changed to Taylor's.
Try changing this back to Riven's Half, and if that does not help switch to Vanilla.
Actually - you're using the TLauncher. We have never released this pack on the TLauncher. It was uploaded by someone else using this pack's name, and therefore may actually be anything.
I suggest you abandon it, and try installing the pack from either Curseforge via Twitch or MultiMC launcher or ATLauncher.