SevTech: Ages of the Sky

SevTech: Ages of the Sky

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Freezes SevTech: Ages of the Sky

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Bug Description

Hello. Excuse me that I am writing to you in messages for the sake of living, I do not know exactly where to write. Excuse me in advance for the English I used google translate. Such a problem. I play on the SevTech: Ages of the Sky assembly via CurseForge, the assembly worked like clockwork. But somewhere in the middle of the Bronze Age, the game became very dependent for 3-4 seconds every 2-3 seconds, 5-7 minutes after the start of the world. I changed all the settings, allocated more RAM did not help.

Did this behavior use to work in the previous version?

Steps to Reproduce (for bugs)

Logs

Client Information

  • Modpack Version: 3.2.1
  • Java Version: 1.8.0.281 (64bit)
  • Launcher Used: CurseForge
  • Memory Allocated: 5024 and more
  • Server/LAN/Single Player: Single Player
  • Optifine Installed: No
  • Shaders Enabled: No

World Information

  • Modpack Version world created in: 3.2.1
  • Additional Content Installed: No