SevTech: Ages of the Sky

SevTech: Ages of the Sky

1M Downloads

Game Crash after nullpointer exception with Cyclic Pattern Replicator

rathsS opened this issue ยท 1 comments

commented

Bug Description

I placed a "Pattern Replicator" from the mod cyclic and pressed a button (top left, below the restone torch button) in the GUI (The button is highlighted in the screenshot: https://prnt.sc/25ynevo ; I don't know what the button does, I tried to figure that out). The game crashed immediatly after, and crashes everytime the game renders the block giving a nullpointer exception. Which is everytime I load the save.

I was able to mine the pattern replicator before it was fully rendered (using a multi tool for a 1 click mining action), and even though the game crashed on that load, the block was in my inventory the next time i loaded the save which prevented the crash.

Did this behavior use to work in the previous version?

It first happend on SevTech: Ages of the Sky 3.2.1, so i tried 3.2.2, but the game still crashed. I haven't tried other versions.

Steps to Reproduce (for bugs)

  1. Open Pattern Replicator Interface
  2. Press button top left below restone torch button
  3. Game crashes
  4. Game crashes anytime the save gets loaded/the block gets rendered afterwards

Logs

Client Information

  • Modpack Version:SevTech Ages of the Sky 3.2.1 & 3.2.2
  • Java Version:Version 8 Upadte 311 (Build 1.8.0_311-b11)
  • Launcher Used:CurseForge
  • Memory Allocated: 8192 MB
  • Server/LAN/Single Player:Single Player
  • Optifine Installed:No
  • Shaders Enabled:No

World Information

  • Modpack Version world created in:3.2.1
  • Additional Content Installed:I updated Blood Magic on 3.2.1 but 3.2.2 used a clean slate
commented

Issue is fixed in Cyclic 1.20.6
I suggest updating to it, since there aren't any major gameplay updates.

https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3074579