Game Crash after nullpointer exception with Cyclic Pattern Replicator
rathsS opened this issue ยท 1 comments
Bug Description
I placed a "Pattern Replicator" from the mod cyclic and pressed a button (top left, below the restone torch button) in the GUI (The button is highlighted in the screenshot: https://prnt.sc/25ynevo ; I don't know what the button does, I tried to figure that out). The game crashed immediatly after, and crashes everytime the game renders the block giving a nullpointer exception. Which is everytime I load the save.I was able to mine the pattern replicator before it was fully rendered (using a multi tool for a 1 click mining action), and even though the game crashed on that load, the block was in my inventory the next time i loaded the save which prevented the crash.
Did this behavior use to work in the previous version?
It first happend on SevTech: Ages of the Sky 3.2.1, so i tried 3.2.2, but the game still crashed. I haven't tried other versions.Steps to Reproduce (for bugs)
- Open Pattern Replicator Interface
- Press button top left below restone torch button
- Game crashes
- Game crashes anytime the save gets loaded/the block gets rendered afterwards
Logs
- Client/Server Log:
- Crash Log:https://pastebin.com/Wt0QJLAu
Client Information
- Modpack Version:SevTech Ages of the Sky 3.2.1 & 3.2.2
- Java Version:Version 8 Upadte 311 (Build 1.8.0_311-b11)
- Launcher Used:CurseForge
- Memory Allocated: 8192 MB
- Server/LAN/Single Player:Single Player
- Optifine Installed:No
- Shaders Enabled:No
World Information
- Modpack Version world created in:3.2.1
- Additional Content Installed:I updated Blood Magic on 3.2.1 but 3.2.2 used a clean slate
Issue is fixed in Cyclic 1.20.6
I suggest updating to it, since there aren't any major gameplay updates.
https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3074579