Server Crashing Due to Fire Pit Tile Entity
JackSetaro opened this issue ยท 4 comments
Bug Description
Whenever a fire pit is placed in the world, or a player is exploring and one generates, the server crashes after a few tick cycles
(incase its important I use magma forge server)
Did this behavior use to work in the previous version?
I did not play previous versions
Steps to Reproduce (for bugs)
- Place firepit or explore and one is generated
Logs
https://pastebin.pl/view/cdb9e574
Client Information
- Modpack Version: 3.2.3
- Java Version: 17.0.3.1
- Launcher Used: Curse Forge
- Memory Allocated: 8GB
- Server/LAN/Single Player: Server
- Optifine Installed: Yes
- Shaders Enabled: No
World Information
- Modpack Version world created in: 3.2.3
- Additional Content Installed: None
Server Information
- Java Version: openjdk version "1.8.0_312"
- Operating System: Ubuntu Server 20.04.4 LTS
- Hoster/Hosting Solution: Self Hosted
- Sponge (Non-Vanilla Forge) Server: Magma Server
I don't follow - how can it be ticking for too long if you've only just placed it?
If memory serves correctly, Recurrent Complex is responsible for structure generation; modifying the structures on the server or disabling any that have a fire pit should solve this.
I can not reproduce it without magma. However, I believe this is because magma crashes if an entity is ticking for too long which is what seems to be happening. Is there any possible way to disable the natural spawning of fire pits in the world?
You could also try building Progression Tweaks from source on Github: https://github.com/TheTurkeyDev/ProgressionTweaks
There is an unreleased change that stops the fire pits inadvertently loading chunks, which may be related to what you're seeing depending on what Magma is doing here.