SkyFactory 5

SkyFactory 5

280k Downloads

Two versions of the same exact item.

Niamake opened this issue ยท 3 comments

commented

Bug Description

Sometimes, if you take out items from a blackhole unit, it wont go back into the blackhole unit because it's a different item all together. It happened with different items like sand, gold nugget, aluminum ingot, diamond block, and lapis block. The items are seen as different items by the ME system as well. I attached a /ct hand of the two different aluminums.
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2025-01-09_14 36 54
2025-01-09_14 37 00
2025-01-09_14 38 55

Did this behavior used to work in the previous version?

No

If you answered Yes above...

No response

Steps to Reproduce (for bugs)

I'm not sure how to reproduce it but i think it has something to do with conduits and black hole units.

Client/Server Log:

No response

Crash Log:

No response

Modpack Version world created in:

5.0.0

Additional Content Installed?

No response

Modpack Version:

5.0.0

Java Version:

17

Launcher Used:

CurseForge

Memory Allocated:

8gb

Single Player/LAN/Server:

Server

Optifine Installed:

Yes

Shaders Enabled:

No

commented

These look like the same item, I suspect you'll need to set the priorities on the black hole units so they are higher than other places these items could go to.
IE, this would involve increasing the priority on the Storage Bus connected to any inventories that should have first dibs on those items.

Though for me they still combine into the same item stack when in the terminal even if stored at different locations in the system, so something does seem to be strange.

commented

I have not been able to reproduce this as of yet, if you know of any ways to reproduce this reliably that would be really helpful.

commented

I have the same issue with dyes.
The behavior seems to happen because an empty tag field is added to the item stack somewhere in the process.

Image

I'm currently using a colossal chest as my main item storage and the black hole units for dyes. Everything connected to my ae2 system using storage busses. The problem first occurred while the colossal chest was full. But I have not been able to reproduce the bug in any reliable way since then.