ae2 autocrafting does not work with stage locked dye recipies
john-ritsko opened this issue ยท 2 comments
Bug Description
Ae2 autocrafting does not work with stage locked recipes, even when the stage is unlocked.
Ex: Light gray dye recipe with one gray dye and one white dye that is unlocked at "Stage: Light_Gray" does not work when put in a crafting pattern and added to a pattern provider connected to molecular assemblers. I am fairly sure that my system is set up correctly as it works for all other recipes, except those gated behind stages. The ungated recipe that includes grey dye does work, but this is inconvenient when autocrafting.
Did this behavior used to work in the previous version?
Unknown
If you answered Yes above...
No response
Steps to Reproduce (for bugs)
- Unlock the light gray color (I have all colors unlocked, but this shouldn't matter).
- Create an ae2 auto crafting setup.
- Create a pattern that turns one gray dye and one white dye into one light gray dye (or any other stage locked dye recipe)
- Put the pattern into the provider and attempt to start a craft
Client/Server Log:
No response
Crash Log:
No response
Modpack Version world created in:
v5.0.5
Additional Content Installed?
No response
Modpack Version:
v5.0.6
Java Version:
build 1.8.0_431-b10
Launcher Used:
CurseForge
Memory Allocated:
8192MB
Single Player/LAN/Server:
Singleplayer
Optifine Installed:
No
Shaders Enabled:
No
Yep! This is correct and is a limitation of the Game Stages mods. Autocrafting with stages requires a separate mod that can assign stages to those machines. They can only then be assigned a stage once and not dynamically like the player can. Due to the open nature of the modpack, this can lead to players potentially getting around progression.
To help alleviate this known issue, we added some recipes that are not staged that work with mods like AE2. Apologies for the limitation on this mechanic and I'd be open on ideas that would work better for the player