SkyFactory 5

SkyFactory 5

280k Downloads

ae2 autocrafting does not work with stage locked dye recipies

john-ritsko opened this issue ยท 2 comments

commented

Bug Description

Ae2 autocrafting does not work with stage locked recipes, even when the stage is unlocked.

Ex: Light gray dye recipe with one gray dye and one white dye that is unlocked at "Stage: Light_Gray" does not work when put in a crafting pattern and added to a pattern provider connected to molecular assemblers. I am fairly sure that my system is set up correctly as it works for all other recipes, except those gated behind stages. The ungated recipe that includes grey dye does work, but this is inconvenient when autocrafting.

Did this behavior used to work in the previous version?

Unknown

If you answered Yes above...

No response

Steps to Reproduce (for bugs)

  1. Unlock the light gray color (I have all colors unlocked, but this shouldn't matter).
  2. Create an ae2 auto crafting setup.
  3. Create a pattern that turns one gray dye and one white dye into one light gray dye (or any other stage locked dye recipe)
  4. Put the pattern into the provider and attempt to start a craft

Client/Server Log:

No response

Crash Log:

No response

Modpack Version world created in:

v5.0.5

Additional Content Installed?

No response

Modpack Version:

v5.0.6

Java Version:

build 1.8.0_431-b10

Launcher Used:

CurseForge

Memory Allocated:

8192MB

Single Player/LAN/Server:

Singleplayer

Optifine Installed:

No

Shaders Enabled:

No

commented

Also ran into this, confirmed still happens on 5.0.7.

commented

Yep! This is correct and is a limitation of the Game Stages mods. Autocrafting with stages requires a separate mod that can assign stages to those machines. They can only then be assigned a stage once and not dynamically like the player can. Due to the open nature of the modpack, this can lead to players potentially getting around progression.

To help alleviate this known issue, we added some recipes that are not staged that work with mods like AE2. Apologies for the limitation on this mechanic and I'd be open on ideas that would work better for the player