SkyFactory 5

SkyFactory 5

280k Downloads

ImmersiveEngineering Mixer - rendering block exception

Lorismere opened this issue ยท 2 comments

commented

Bug Description

Hey, it seems that after the ImmersiveEngineering mixer converted all black water into crude oil it crashed rendering the machine.
I am not 100% sure if it happened right at the moment it hit 100% crude oil or after/before but about that time.
Mixer was connected to a fluid storage tank which pushes black water into the machine, but no output fluid tank was placed yet.
output setting was bottom fluid only

Don't know if it would happen in any previous versions we started our server 4 days ago on 5.0.7
ModLoader Forge 47.3.30/Forge 47.3.33
using curseforge betaloader to directly start the game

edit: Server itself is running stable

Did this behavior used to work in the previous version?

Unknown

If you answered Yes above...

No response

Steps to Reproduce (for bugs)

build Mixer
connect with power
fill with black water via fluid tank -> pipe -> mixer
output setting: bottom fluid only
add charcoal
let run full with oil
don't extract the oil

Client/Server Log:

No response

Crash Log:

Minecraft crash log while starting with launcher https://gist.github.com/Lorismere/429a1e5e566053c504c362cd393b94dc

build/crash log with curseforge direct launch https://gist.github.com/Lorismere/d8e6e301c1f7de10184a987c41c601ae

Modpack Version world created in:

5.0.7

Additional Content Installed?

No response

Modpack Version:

5.0.7

Java Version:

v17.0.8

Launcher Used:

CurseForge

Memory Allocated:

16416

Single Player/LAN/Server:

Server

Optifine Installed:

No

Shaders Enabled:

Yes

commented

I've investigated this more and figured out what's going on, the Cyclic Fluid Cables are forcefully pushing fluids into the machine even when it's full. This is causing the crash and the world to be stuck in a crash loop.

I can't fix this and Immersive Engineering has released their final 1.20.1 update and won't fix it either. I'm sorry for the trouble

commented

Ahh ok :( thanks for the info.