Ability to make color aquisition require ALL items in the list, not just one.
InQuognito opened this issue ยท 1 comments
Request Context
It felt odd to me that the main gimmick of this pack is phased out in the first hour or so of play; I thought the idea of a pack in black and white was really cool, and having to traverse that challenge only to watch the base you've built slowly explode into color would be really cool. Instead I've got almost all the colors by the time I've got a Furnace. Just a command you can run to toggle the option, or a setting on world creation, would be really cool and I imagine (Forgive me if i'm wrong) it's a simple matter of making the advancement files use the requirements system instead of an item tag and swapping between the two sets.
Config/Script Details (if desired)
No response
So I ended up manually changing the advancement files to accomplish this, and it's quickly becoming clear to me if this were to become a supported feature the criteria should probably be changed a bit. There are a lot of endgame items required like stuff from the ender dragon or elytra that are typically the only items holding back the list at a certain point. This isn't necessarily a bad thing, just depends on how you'd want a run like this to look if you ended up implementing this.