Player Crash when joining the server
simic01 opened this issue ยท 1 comments
Bug Description
I opened my server and everytime a player wants to join, you get the same crash report:
The game crashed: rendering block entity
Error: java.lang.NullPointerException: Cannot invoke "net.minecraftforge.client.model.data.ModelData.derive()" because "data" is null
Did this behavior used to work in the previous version?
Unknown
If you answered Yes above...
5.0.8
Steps to Reproduce (for bugs)
Join the server.
Load in
Crash
Client/Server Log:
Crash Log:
Preset used to world:
I dont understand
Modpack Version world was created in:
5.0.8
Additional Content Installed?
No response
Modpack Version:
5.0.8
Java Version:
17.0.0
Launcher Used:
Curseforge
Memory Allocated:
20 GB
Single Player/LAN/Server:
Server
Optifine Installed:
No
Shaders Enabled:
No
Java Version:
1.17
Operating System:
Win 11
Hoster/Hosting Solution:
DatHosting
Hi Simic01, I am not related to Darkosto that created this pack however I do run a self hosted server for my family and friends so I might be able to provide some possible insights on your issue.
When I looked at the logs you provided the following is the last thing that happens just before the server kicks the joining player -
[Server thread/INFO] [mcjty.lib.setup.DefaultModSetup/]: Client logged in: sending dimlet packages
I'm not sure if this related to RFTools or not but I have a couple of questions for you -
Has anyone every joined successfully?
If so how long did the world exist before this issue happened?
If anyone has played on the server long enough to create dimlets then stop your server and try changing your world name/seed to create a new world and see if the issue still happens.
I have a very long time ago had a dimlet from RFTools left running by another player that caused my server to crash whenever a player tried to join. Luckily I had a friend with enough knowledge to be able to delete the block that was loading that dimlet to remove the offending item allowiing us to log in again and saving the progression we had made.
If no-one has every logged into the world then try a reload of the server, and then have one person try to log in.