[Bug]: mobs spawn in accordance to vanilla biome generation, disregarding actual biome generation
Jack-McKalling opened this issue ยท 0 comments
General Info
- I can reproduce this issue consistently in single-player
- I can reproduce this issue consistently in multi-player
- I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I am having the same problem.
- I am crashing and can provide my crash report(s)
- I am using the latest version of the modpack
Modpack version
1.0.5
Java version
1.16.5
Modpack Launcher Used
ATLauncher
Memory Allocated
2048MB (initial); 4096MB (max)
Minecraft World Environment
Single Player
Misc Client Info
- Optifine Installed
- Shaders Installed
Server Java Version
No response
Server Operating System
No response
Misc Server Info
- Sponge or Non-Vanilla Forge Server
Issue Description
Mobs spawn according to the vanilla biomes that would generate if you recreate the seed in the vanilla game.
My island reports (below JourneyMap) that I'm around a mountain and birch forest hills area, however a polar bear spawned on my grass blocks and no bats spawn in my dark room. Because I tested the same seed in vanilla, and the area is actually in a cold ocean biome.
Either journeymap is not reporting the biomes correctly, or the skyblock topography is doing something wrong with biomes. Because mob spawning is incorrectly tied to the vanilla biome seed rather than the modded biome seed. This cannot be intended.
Additional Information
My world seed is -6411042652787668816
, coords -50/1/6