๐Ÿ‘ป Hysteria Shaders

๐Ÿ‘ป Hysteria Shaders

2M Downloads

Handheld Lighting not working on other players

ThatCuteOne opened this issue ยท 0 comments

commented

What happened?

The other player is holding a lantern, but it doesn't glow.

I would expect that it glows but it doesn't. Maybe i just missed a setting but I have searched trough the settings and didn't find it.

Image

I don't know how relevant the logs are i just pasted them for good measure

Minecraft Version

1.21.7

Which shader mod are you using?

Iris

Shader mod version

v1.9.1+mc1.21.7

Shader settings

#Tue Aug 05 15:10:00 CEST 2025
AIR_FOG_COLORED_LIGHT_SHAFTS=true
AIR_FOG_RAYLEIGH_B_RAIN=1.00
AIR_FOG_RAYLEIGH_DENSITY=0.0100
AIR_FOG_RAYLEIGH_DENSITY_RAIN=0.0100
AIR_FOG_RAYLEIGH_DENSITY_SNOWY=0.0100
AIR_FOG_RAYLEIGH_DENSITY_TAIGA=0.0100
AIR_FOG_RAYLEIGH_G_RAIN=1.00
AIR_FOG_RAYLEIGH_G_SNOWY=1.00
AIR_FOG_RAYLEIGH_G_TAIGA=1.00
AIR_FOG_RAYLEIGH_R_RAIN=1.00
AIR_FOG_RAYLEIGH_R_SNOWY=1.00
AIR_FOG_RAYLEIGH_R_TAIGA=1.00
BLOCK_ENTITY_SHADOWS=true
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=2.0
CLOUDS_CUMULUS_AMBIENT_STEPS=6
CLOUDS_CUMULUS_LIGHTING_STEPS=8
CLOUDS_CUMULUS_PRIMARY_STEPS_H=32
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=8
COLORED_LIGHTS=true
ENVIRONMENT_REFLECTIONS=true
GRADE_BRIGHTNESS=0.10
GRADE_GREEN_SAT_BOOST=-0.50
GRADE_ORANGE_SAT_BOOST=-0.50
GRADE_SATURATION=0.51
GRADE_TEAL_SAT_BOOST=-0.50
GRADE_WHITE_BALANCE=5000
GTAO=true
INFO=4
MOON_B=0.79
MOON_G=0.38
MOON_I=0.15
MOON_R=0.39
PURKINJE_SHIFT=true
PURKINJE_SHIFT_INTENSITY=2.00
RAIN_OPACITY=1.00
SHADOW_COLOR=true
SUN_ANGULAR_RADIUS=10.0
SUN_MB=1.00
SUN_MG=1.00
SUN_MR=1.00
VL_QUALITY=4
WATER_CAUSTICS=true
WATER_PARALLAX=true
WATER_REFRACTION_INTENSITY=2.00
WATER_WAVE_STRENGTH=0.41
shadowMapResolution=4096
tonemap=tonemap_uncharted_2
tonemap_right=tonemap_uncharted_2

Relevant log output

[15:11:32] [Render thread/INFO]: Destroying pipeline minecraft:overworld
[15:11:32] [Render thread/WARN]: Unable to resolve shader pack option menu element "LIGHTNING_FLASH" defined in shaders.properties
[15:11:32] [Render thread/WARN]: Unable to resolve shader pack option menu element "CLOUDS_CUMULUS_CONGESTUS_PRIMARY_STEPS_H" defined in shaders.properties
[15:11:32] [Render thread/WARN]: Unable to resolve shader pack option menu element "CLOUDS_CUMULUS_CONGESTUS_PRIMARY_STEPS_Z" defined in shaders.properties
[15:11:32] [Render thread/INFO]: Profile: ultra (+34 options changed by user)
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/INFO]: Using shaderpack: Hysteria-Shaders-Universal-v1.2.1.zip
[15:11:33] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:33] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:11:34] [Render thread/INFO]: Stopping worker threads
[15:11:34] [Render thread/INFO]: Started 2 worker threads
[15:11:34] [Render thread/INFO]: [CHAT] Toggled shaders to Hysteria-Shaders-Universal-v1.2.1.zip!
[15:11:34] [Render thread/INFO]: Stopping worker threads
[15:11:34] [Render thread/INFO]: Started 2 worker threads
Clipboard copy at: 05 Aug 2025 15:11:38 +0200