Miniature Shader

Miniature Shader

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[1.21.1] Minimum Water Texture Not Working on Iris 1.8 Release/Sodium 0.6

Lockehartt opened this issue ยท 2 comments

commented

Describe the bug
When switching from the Iris 1.8/Sodium 0.6 betas to the full releases, the 'Minimum Water Texture' feature appears to have stopped working. Other features like waves & color settings seem to still apply

To Reproduce
Steps to reproduce the behavior:

  1. Install Iris 1.8 & Sodium 0.6 full releases
  2. Enable Mini Shader
  3. Load up world & find water

Expected behavior
Expected no changes to the water visuals from initial settings, since the default Min Water Texture was kept at 4.

Screenshots
Min Water Res Iris 1 8 Beta
Before, running on Iris 1.8.0-beta-4 & Sodium 0.6.0-beta-2

Min Water Res Iris 1 8 Full
After, running on Iris 1.8.0 & Sodium 0.6.0

System Information

  • MC 1.21.1, Simply Optimized 4.2 with only these mods changed
  • Shader v2.13.3
  • Nvidia Geforce GTX 1660Ti

Additional context
Unsure if this is something that you would have to fix, or if it's an Iris/Sodium issue, but just wanted to bring it up in case you could fix it!

commented

I fixed the water texture, but shadows broke too and that's on them to fix.

commented

Gotcha, thanks for looking into it!