Block shadow/reflections look odd on water
anoomolu opened this issue ยท 1 comments
Describe the bug
Hiya - firstly wanted to say how much I love these shaders, thank you so much for making them <3
When on a waterfront, the reflection/shadow cast by tree leaves and other blocks like glass or even just dirt often look as though they're floating, and move when you move as well.
To Reproduce
Steps to reproduce the behavior:
- Place leaves or another block in mid-air near a body of water.
- Observe the shadow/reflection cast on the water.
- Move around and watch the reflection also move
Expected behavior
The shadow/reflection is cast correctly on the water.
System Information
- 1.21.4, Fabric Loader 0.16.9, Sodium 0.6.3, Iris 1.8.4
- 2.14
- Nvidia GeForce RTX 3060 Ti
Additional context
I'm unsure whether this comes under the same issue but when underwater, whatever you see is reflected towards the surface which can look very cool, but perhaps unintended?