Miniature Shader

Miniature Shader

259k Downloads

Block shadow/reflections look odd on water

anoomolu opened this issue ยท 1 comments

commented

Describe the bug
Hiya - firstly wanted to say how much I love these shaders, thank you so much for making them <3
When on a waterfront, the reflection/shadow cast by tree leaves and other blocks like glass or even just dirt often look as though they're floating, and move when you move as well.

To Reproduce
Steps to reproduce the behavior:

  1. Place leaves or another block in mid-air near a body of water.
  2. Observe the shadow/reflection cast on the water.
  3. Move around and watch the reflection also move

Expected behavior
The shadow/reflection is cast correctly on the water.

Screenshots
2024-12-17_09 56 53
2024-12-17_09 56 57

System Information

  • 1.21.4, Fabric Loader 0.16.9, Sodium 0.6.3, Iris 1.8.4
  • 2.14
  • Nvidia GeForce RTX 3060 Ti

Additional context
I'm unsure whether this comes under the same issue but when underwater, whatever you see is reflected towards the surface which can look very cool, but perhaps unintended?
2024-12-17_10 02 53

commented

Thanks! This is an unfortunate artifact of the cheap reflections used by Miniature, for which there is no (in my opinion, acceptable) fix. The reflection underwater is intended, and actually happens in real life as well, which is just as cool.