Flowing water has different color with static water
HowardZHY opened this issue ยท 4 comments
WATER_BRIGHTNESS=0.5
WATER_WAVE_SPEED=1
WATER_A=0.8
OVERWORLD_FOG_MAX_SLIDER=0
WATER_B=2.0
ENABLE_FOG=false
CONTRAST=1.0
WATER_MIN_TEXTURE=-1
Ah, it's working as intended. By default it tries to remix your resource pack's water texture so that you have some texture spots, which is what you disabled with WATER_MIN_TEXTURE=-1. However, this remixing always happens for moving water regardless. I can add a setting for that but in your case you can just crank WATER_MIN_TEXTURE to 10.