Pixel Perfect Shaders

Pixel Perfect Shaders

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Rendering Errors with Iris & Oculus Flywheel Compat | Create

PwRhGaStPY opened this issue ยท 0 comments

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Describe the bug
When Pixel Perfect is enabled, all animated Create components are rendered at large sizes directly ontop of the player, rather than where they're intended to be. The issue is removed if the Flywheel Compat mod is disabled, at the cost of FPS.

To Reproduce
Steps to reproduce the behavior:

  1. Open Minecraft and load into any world with Create entities placed down.
  2. Enable Pixel Perfect Shaders, if they aren't enabled already, alongside Oculus Flywheel Compat.
  3. Walk into a chunk with a Create entity inside, or load the chunk by any other means.
  4. Watch, as the arm magically appears in your face1!!!

Expected behavior
Create components should be rendered at the correct size and in the exact spots they were placed, this does not currently happen.

Screenshots
2024-11-18_13 46 53
no shaders enabled
2024-11-18_13 46 46
Complementary Shaders - Reimagined (r5.3)
2024-11-18_13 46 50
Pixel Perfect (1.5.2a)

Desktop (please complete the following information):

  • Forge 47.3.11, Oculus 1.7.0
  • Minecraft version: 1.20.1
  • Graphics Card: NVIDIA GeForce GTX 1660
  • OS: Windows 10

Additional context
Create (flywheel is built in): 0.5.1.j
Flywheel Compat: 1.1.4
Geckolib Compat (unsure if this is relevant but it's here anyways): 1.0.1
Any additional mods not listed here are listed in the Logs
Pixel Perfect: 1.5.2
Logs (messy!!): https://mclo.gs/qNJeCHZ
Mirror of this Issue on Iris & Oculus Flywheel Compat's Issues page: leon-o/iris-flw-compat#178