Better Animations

Better Animations

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Falling animation with Skin Shuffle

MbtMarco opened this issue ยท 9 comments

commented

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

commented

Perfect , ty

commented

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

commented

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

Thank u soo much

commented

I'll see if I can disable it for the npc there, but it's probably not possible, I'll report this issue to traben aswell

SkinShuffle dev here, I could see if I could trick the model renderer into thinking the player is stationary, but I can't guarantee anything.

If It helps, the way player anime packs detect falling is basically checking if the height from the nearest block below the player is more than a certain value, so if u could just tell the renderer there's a block just below the player, it will fix the issue

commented

Okay, in the future you should probably check the player's velocity instead of doing that.

commented

Okay, in the future you should probably check the player's velocity instead of doing that.

I don't think entity model features has a way to check velocity and such

commented

But now that you've given me the idea, imma have to look into it

commented

no way to do it reliably, as of the latest version of emf on date of posting this message