Incompatibilities with Not Enough Animations
HackMeMan opened this issue ยท 3 comments
The datapack states explicit support with not enough animations, but it breaks the leg's animations when not enough animation triggers the falling animation. Usually, the legs shake in fear, but now, they stay still while the arms wave.
I think it should at least be stated in the modrinth page that it isn't fully compatible with Not Enough Animations.
Fresh Moves will break any leg animations because they are completely overwritten to have the fancy walking animation. I tried to fix it in v3.0 but caused a body disconnection bug so I had to retire it in v3.0.1
*I saw this question was already made, responded to, and closed. Apologies for the repeat question; no need to respond. Thank you for your work on the pack.
Similar issue occurs with Sitting+, with the leg animations being locked in place. Image below. Is there any hope for this to be fixed or will it be an incompatibility for the foreseeable future?
Evening is with Fresh Moves Resource Pack, Night is without.
Fresh Moves will break any leg animations because they are completely overwritten to have the fancy walking animation. I tried to fix it in v3.0 but caused a body disconnection bug so I had to retire it in v3.0.1