Odd glitching on LCR controllers.
Radagast opened this issue ยท 21 comments
EditHi me again!
No idea if this is a theme or mod issue but for some reason I'm seeing glitching on Large Chemical Reactor controllers
glitching.mp4
As far as I can tell it's only on these controllers and only when controlled by an emitter.
Any thoughts?
I'm using GregTech Revival 32x 1.19.2-1.20.1-1.21 ver 0.16 with Monifactory. I'm also using your Improved AE 2 1.20.1 ver 0.03 - 32x32 and another resource pack called Better Fonts 32x.
Edit: I forgot to mention, the glitching doesn't happen if the texture pack is not loaded.
I need to understand what the reason is, but it's unlikely that it's up to me, I just made the textures, it shouldn't cause bugs like this
Delete all mods except gregtech and check if there is such a bug, perhaps it is due to third-party mods
But these bugs most likely do not depend on me, they are either third-party mods or bugs of the gregtech mod itself
Just to let you know. I did some testing in a creative world with just GTCEu modern and AE2 and the problem persists when the texture pack is added. Curiously, it seem that hatches are also affected when a cover is applied.
I'll report this to their git and discord.
Don't know if you seen the latest update to the thread over in the GTCEu git? But Deepacat suggested this is a resource pack issue...
Most of these were fixed in base gt, this is a resource pack issue atp I believe
I just noticed version 17 was released. In this release the coils seem to be fixed but the original issue I posted above still remains?
The problem with the coils is obvious and I know how to fix it, so I did it
While the main problem you mentioned here at the very beginning, the cause of this problem looks nebulous
Therefore, I don't know what the changes in AE2 are related to
The p2p tunnels are from Modern AE2 Additions if that helps. But it's the same version of the mod in use.
But P2p tunnels from ae2 have nothing to do with Gregtech
And the 17 version differs from the 16 only in changes in the coils
Everything else is the same
So I don't understand what p2p, tunnels and resource pack have to do with it
Unless you might have a bug in Minecraft itself after switching the resource pack
Just activate the resource pack you need and reload the game or press F3+T, to reload the resourcepacks
,When turning resource packs on and off, visual bugs may occur, but this is solely minecraft's fault
Therefore, press F3+T to reload the resource packs after you have enabled and disabled the resource packs
Or restart the game
The problem with the coils is obvious and I know how to fix it, so I did it
Thank you for fixing the coils it's so much better now.
While the main problem you mentioned here at the very beginning, the cause of this problem looks nebulous
Not really sure what else I can tell you. From what I can see, it's mostly multiblocks that are affected and only when something interacts with either the controller or a hatch. For example, if I add a water cover to an input hatch the problem exists. Remove the cover and it goes away. Likewise, add a level emitter with a machine controller cover and I see 'glitching' as seen in the OP.
I did notice that Mike190 is doing a letsplay of Monifactory on YT and is also using your packs. I'll send him a message, see if he's seeing the same thing.
Anyway, thanks again for the great resource pack.
,When turning resource packs on and off, visual bugs may occur, but this is solely minecraft's fault Therefore, press F3+T to reload the resource packs after you have enabled and disabled the resource packs Or restart the game
I did restarted the game after changing the packs. But I'll try the process again in a new instance.
In fact, unfortunately, there are things about Gregtech that I, as a resource pack creator, can't fix
For example, in the original Gregtech textures, some metals have different colors on tools and on ingots, and I don't have this problem
But I solved this problem at a high cost, because I had to make everything overlay secondary transparent
I have the work of these secondary overlays and they are in the resource pack file, but I don't use them even considering that the metals with these overlay secondary look very good, much better than they are now
The problem is that the colors of the same metal will be different if I use them
And this is due to the fact that the game has different, brighter, and darker textures in the folders for different type of the metal (bright, dull, metallic, shiny)
While for instruments all overlays are shared regardless of the type of metal, so I can only adjust the color of the instruments to match one of the color types (bright, dull, metallic, shiny etc), therefore, for all other type of metal, the color of metal ingots and tools from this metal will be different than the color on ingots
But ingots with overlay secondary look much better
But I can't set up the same colors on ingots and tools, so I had to postpone that until and if the gregtech developers add a different overlay secondary for each of the metal types on tools, as they did on ingots