1.20.1 Custom-head mobs not burning
piebaker opened this issue ยท 4 comments
Describe the bug
Custom-headed mobs are currently not burning in daylight. This is a duplicate of #3 , however it appears to be broken currently. This is using the mod version
Steps to reproduce
Load more-mobs
Spawn zombies in the daylight
Custom-head zombies will not burn
Expected behavior
Custom-head zombies will not burn
Additional context
Having a setting for this would be great, with it defaulted to on
This feature is currently only in the GitHub repo and not yet distributed to GitHub releases, Modrinth, etc.
It will be in v1.5, even with the mentioned setting, stay tuned!
Oh i see, i thought it had already been built out/released, my bad!
Any idea of an ETA for that out of curiosity? (Some players of mine really want this feature!)
Otherwise is there any way to build the datapack/mod out from the github repo ATM?
From your modrinth pages you also build .jar's but i cant find a gradle.bat to build from for that
I plan on releasing it tomorrow actually.
Funny story, Modrinth actually inspired me to build the mod versions myself.
A while back they added a package as mod button to their web ui, that automatically packages data packs into mods. Two months ago, I then started exploring this topic myself to add better metadata and a global settings menu across all worlds to my mods, so since this is a bit experimental, there's no build.gradle file. Right now, I just translate the Java files externally beforehand (from /src to /net).
I haven't updated the GitHub workflow yet, so you sadly can't build the data pack yourself right now.
Oh sweet, not long then.
Interesting that Modrinth even has that feature. Afaik the old converters on Github were archived due to some teething issues. Wonder how they got around it.
I also managed to use the pack in its current form to test, just removed everything aside from the data folder, licences, etc.
Then loaded like a regular datapack
Thanks for the quick responses, ill close this issue off now!