Nautilus3D

Nautilus3D

186k Downloads

Far away terrain is glitchy/weird when playing with this pack

AagneyS opened this issue ยท 11 comments

commented

Game Version

fabric loader 0.15.2 , Game Version 1.20.4

List all installed mods

w
too many mods so i will upload a screenshot

List of all loaded packs

Nautilus 3D-V1.9.1 , Sodium translations, chat reporting helper, fast better grass, mod menu helper, VanillaTweaks_r605454

Describe your issue

far away terrain is glitchy/weird
2023-12-22_08 36 04

commented

What exactly do you mean by "glitchy & weird"?
That fuzzynes you see is because of the fancy leaves, in combination with minecrafts complete lack of Anti-Aliasing.
For that reason we always recommend using some kind of shader, even if it is a super simple one.
If you are on lower-end hardware, i recommend the Sildur's basic shader.

commented

Hmm if you are on really low-end hardware, you can try Sildur's Enhanced default (from the same link as before), or Builders QOL Shader.
Please tell me if that works for you.

commented

What exactly do you mean by "glitchy & weird"? That fuzzynes you see is because of the fancy leaves, in combination with minecrafts complete lack of Anti-Aliasing. For that reason we always recommend using some kind of shader, even if it is a super simple one. If you are on lower-end hardware, i recommend the Sildur's basic shader.

I tried on fast graphics but its still the same. And my laptop can't run any shaders, I tried Sildur's Basic Shader But Its laggy.

commented

You could try increasing the Mipmap levels (under Video Settings > Quality)
If that doesn't help, i suggest to remove the leaves completey:

  • in file exporer goto Nautilus3D/assets/minecraft/blockstates
  • search for "leaves" and delete every result

I know this is unfortunate but the problem is that vanilla minecraft completely lacks any sort of Anti-Aliasing. The only way around that is by using a shader.

commented

Hmm if you are on really low-end hardware, you can try Sildur's Enhanced default (from the same link as before), or Builders QOL Shader. Please tell me if that works for you.

Hi there, I can't play Minecraft right now, but I have tried both of those Shaders and I don't think my laptop can go any higher than 30 FPS. Is there any other ways to fix this issue without shaders?

commented

You could try increasing the Mipmap levels (under Video Settings > Quality) If that doesn't help, i suggest to remove the leaves completey:

  • in file exporer goto Nautilus3D/assets/minecraft/blockstates
  • search for "leaves" and delete every result

I know this is unfortunate but the problem is that vanilla minecraft completely lacks any sort of Anti-Aliasing. The only way around that is by using a shader.

Mipmap levels is set to 4, which is the max i can go.
I deleted leaves but its still the same, I don't think leaves are causing this because this fuzzyness is on other blocks too.

commented

i deleted all the mushroom textures from this pack (blockstates, models, custom_textures) and now its working fine LOL
2023-12-26_15 27 33

commented

Hey, i just checked myself and it seems like the Mipmap levels somehow don't work at all with Nautilus3D enabled.
Good chatch with the mushroom textures.. i'm gonna have to take a deeper look at this now xD

commented

xD

commented

Alright so i figured out what was causing the problems:
Some mushroom textures had a resolution of 16x17, or 16x19, istead of 16x16. This way the game could not correctly generate mipmap textures.
image
image

I remember Photoshop causing problems just like that.. Good thing i am using Krita now :D

The fix will be in the next Nautilus3D Update. For a temporary fix you can use the pack with all mushroom-related thigs removed, or you can maually replace the textures.
(01fb7d7)

commented

Thanks :D