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power of two textures

jochuan opened this issue · 40 comments

commented

Some pokemobs have textures that arent a power of two and this make they appear white on my game because my graphics card only supports textures that are on a power of two,these pokemobs are :

  • Dewgong
  • Hitmonlee
  • Hitmonchan
  • Lapras
  • Gyarados
  • Omanyte
  • Omastar
  • Mareep
  • Flaaffy
  • Marill
  • Azumarill
  • Aipom
  • Murkrow
  • Misdreavus
  • Girafarig
  • Gligar
  • Snubbull
  • Granbull
  • Scizor
  • Sneasel
  • Corsola
  • Skarmory
  • Houndour
  • Houndoom
  • Tyrogue
  • Hitmontop
  • Sceptile
  • Blaziken
  • Swampert
  • Ralts
  • Kirlia
  • Gardevoir
  • Exploud
  • Azurill
  • Mawile
  • Swablu
  • Altaria
  • Banette
  • Absol
  • Snorunt
  • Glalie
  • Latias
  • Latios
  • Rayquaza
  • Jirachi
  • Ambipom
  • Mismagius
  • Honchkrow
  • Bronzor
  • Bronzong
  • Goodra
  • Sliggoo
  • Greninja
  • Braixen
  • Chesnaught
  • Quilladin
  • Chespin
  • Haxorus
  • Fraxure
  • Axew
  • Zoroark
  • Zorua
  • Lilligant
  • Petilil
  • Whimsicott
  • Scolipede
  • Whirlipede
  • Venipede
  • Dewott
  • Oshawott
  • Emboar
  • Pignite
  • Tepig
  • Serperior
  • Servine
  • Snivy
  • Arceus
  • Manaphy
  • Phione
  • Giratina
  • Froslass
  • Gallade
  • Gliscor
  • Yanmega
  • Weavile
commented

Hmm, some of those will be rather problematic to fix.

Example: Dewgong uses a 72x64 texture, that cannot be resized to power of 2.

I can see If I can get a resource pack together which resizes the ones which have square textures (most of the ones on that list) but it will most likely result in some glitches in the textures, as I am not good at that sort of work.

This may require the models themselves to be editied (Will at least require that for Dewgong), and that will be very difficult for me to do, I will see about trying to do it, but it may go very badly due to my generally being inept at model related stuff.

commented

i finished the list those are all the pokemobs that have this problem

commented

what pokemobs can be resized correctly ?

commented

The ones with square textures can probably be resized correctly (might have some distortions, but otherwise will be resizable)

They are:
Chespin
Tyrogue
Banette
Mareep
Bronzor
Axew
Blaziken
Braixen
Bronzong
Exploud
Flaaffy
Gallade
Gardevoir
Greninja
Hitmonlee
Kirlia
Omanyte
Omastar
Quilladin
Ralts
Skarmory
Swampert
Zoroark
Houndour
Sneasel
Weavile
Corsola
Aipom
Azurill
Chesnaught
Snubbull
Hitmontop
Froslass
Murkrow
Marill
Hitmonchan
Azumarill
Girafarig
Yanmega
Gligar
Houndoom
Gyarados
Scizor (+ Mega)
Granbull
Ambipom
Snorunt
Goodra
Sliggoo
Latias
Latios
Honchkrow
Misdreavus
Dewott
Emboar
Glalie
Gliscor
Haxorus
Oshawott
Pignite
Serperior
Servine
Snivy
Tepig
Zorua
Mismagius
Altaria

Some others, like Arceus might also be fixable.

I will try to make a texturepack with some re-sized textures, I will post it here when I have it made, let me know if it works.

commented

Edit: Proper textures:
ResizedTextures.zip
Use one below, it includes the not-square ones too

Here are several of the ones listed re-sized to 512x512, let me know if they work.

It should include everyone above Misdreavus in that list I wrote, that list is in order of size, so ones misdreveous and down need to be made larger than 512, I will do that if this set works.

I probably won't update the ones in mobs to this, as it just increases file size, and will keep this resourcepack somewhere incase others like you have the issue.

Edit2:
I found that I can fix the rest, I will add them all to a texturepack for you.

commented

ResizedTextures.zip

This should have all of the textures requested resized to power of 2 squares, let me know if any are missing.

commented

Thanks i will test when i have tjme

commented

Fraxure,Emboar,Pignite,Serperior,Servine and Arceus still have this problem

commented

But the rest worked?

commented

i am looking at them now and i didn't checked the shiny textures

commented

Ahh, I seem to had forgotten to include fraxure

The rest on your list were the ones that were needed to be 1024x1024 to prevent loss of texture information, I can scale those down, but it might cause glitches with the textures.

commented

try putting these in the resource pack:

process.zip

commented

the textures of some of them are a bit blurry but it worked i still looking for others that have this problem

commented

I won't be able to fix the blurriness, as that is due to reducing the texture size, I am suprised that Altaria didn't have the issue as well.

commented

Snubbull and Altaria have this problem too

commented

Here are those two.

process.zip

Altaria will probably be very blurry, it had a very large texture for some reason.

commented

Weavile and Yanmega shiny textures aren't a power of two

commented

Ahh yes, some of the new shiny textures were not included in the original set (I didn't have them yet)

If you can get me a complete list of the shiny textures which are not, I can resize them for you.

commented

i will probably make this tomorrow

commented

Yanmega,Weavile,Sneasel,Tyrogue,Sceptile,Ralts,Swablu,Snorunt and Rayquaza have shiny textures that arent a power of two

commented

process.zip

Here are those shiny textures.

commented

Phione,Venipede,Whirlipede,Scolipede,Whimsicott,Petilil,Zorua,Sliggoo shiny textures arent a power of two

commented

process.zip

Here is that set.

commented

Mega Banette texture isnt a power of two

commented

process.zip

Here is mega banette textures.

commented

process.zip

Here are those.

commented

Pidgeot mega,Mewtwo mega-y,Cofagrigus arent a power of two

commented

Pinsir and his mega,Grumpig and Rotom Frost textures arent a power of two

commented

i found out that the mega ring texture isnt a power of two

commented

process.zip

Here are these.

commented

sucuine,swampert mega,mawile mega and rotom heat textures arent a power of two

commented

vivillon,bunnelby,diggersby arent a power of two too

commented

process.zip

This should be those.

commented

Dedenne,Empoleon and arcanine textures arent a power of two

commented

Zygarde,Houndoom mega,Pancham and Pangoro textures aren't a power of two too i think that i can fix the pangoro texture.

commented

Pinsir shiny and the pokedex GUI of 1.9.4 arent a power of two

commented

i updated the power of two pack it is using the same link i think that you should add it to the front page of the pokecube thread for other people that may have the same issue that me

commented

I will do so, I will re-upload that zip here though, and link to this one, as mediafire is sometimes known for pushing questionable ads.

ResizedTextures.zip

commented

Remake this issue over in https://github.com/Thutmose/Pokecube-Models if you still need it.