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Latest version for 1.9 crash involving "Exception while ticking a block" and similar

Enohpoxas opened this issue · 4 comments

commented

Issue Description:

Crash after 10 seconds to 1 minute of play.

What happens:

I load a world, wait, and then it crashes. Moving or sending out a Pokemon seems to make it occure sooner.

What you expected to happen

The game not crashing (at least the first time)

Steps to reproduce:

  1. Install Thucore 3.0.4, Pokcube Core 3.0.4, Pokecube Mobs 2.0.3, with any version of forge between 1858 and 1863
  2. Create new world
  3. Walk around and/or send out a Pokemon
    ...

Affected Versions (Do not use "latest"):

  • Pokecube Core: 3.0.4
  • Pokecube Revival (if applicable): N/A
  • Pokecube Mobs (if applicable): 2.0.3
  • Thutcore: 3.0.4
  • Minecraft: 1.9
  • Forge: 1858, 1859, 1860, 1861, 1862, and 1863

Here are some crash reports. The last six of them are with only Pokecube Core 3.0.4, Thutcore 3.0.4, and Pokecube Mobs 2.0.3 and each with a different version of forge from 1858 to 1863. The rest contain random other mods installed.

crash-2016-04-10_20.06.13-server.txt
crash-2016-04-10_20.11.28-server.txt
crash-2016-04-10_20.14.58-server.txt
crash-2016-04-10_20.19.56-server.txt
crash-2016-04-10_20.23.58-server.txt
crash-2016-04-10_20.26.54-server.txt
crash-2016-04-10_20.29.22-server.txt
crash-2016-04-10_20.32.40-server.txt
crash-2016-04-10_20.38.53-server.txt
crash-2016-04-10_20.44.24-server.txt
crash-2016-04-10_20.53.54-server.txt
crash-2016-04-10_20.56.52-server.txt
crash-2016-04-10_21.12.59-server.txt
crash-2016-04-10_21.15.58-server.txt
crash-2016-04-10_21.18.31-server.txt
crash-2016-04-10_21.21.36-server.txt
crash-2016-04-10_21.24.43-server.txt
crash-2016-04-10_21.27.50-server.txt
crash-2016-04-10_21.32.05-server.txt

commented

I am waiting on forge to release a "stable" build before trying to fix that crash. Last time something like that was happening (early in the 1.8.8 releases) it was due to a bug in vanilla (fixed by forge).

The crash itself indicates nothing to do with pokecube, so I assume it is some vanilla bug that pokecube happens to be triggering somehow. I have disabled the multi-threaded AI for 1.9, but that didn't fix it, so it wasn't a threading issue.

What I know about that crash:
It occurs when either fire tries ticking or fluid blocks try to flow, something in the thing used for flowing/determining what to burn has an error and crashes.
The code that this occurs in is not changed by pokecube in any way, so I am not sure why or how it could be caused to crash, and not always occur vanilla as well.

What I don't know about that crash:
Why is occurs
What causes it to occur
How to test fixes for it.

commented

So it is the bug you already told me about. Sorry for bringing it up again.
Again thanks for the quick response.

On Sunday, April 10, 2016, Thutmose [email protected] wrote:

I am waiting on forge to release a "stable" build before trying to fix
that crash. Last time something like that was happening (early in the 1.8.8
releases) it was due to a bug in vanilla (fixed by forge).

The crash itself indicates nothing to do with pokecube, so I assume it is
some vanilla bug that pokecube happens to be triggering somehow. I have
disabled the multi-threaded AI for 1.9, but that didn't fix it, so it
wasn't a threading issue.

What I know about that crash:
It occurs when either fire tries ticking or fluid blocks try to flow,
something in the thing used for flowing/determining what to burn has an
error and crashes.
The code that this occurs in is not changed by pokecube in any way, so I
am not sure why or how it could be caused to crash, and not always occur
vanilla as well.

What I don't know about that crash:
Why is occurs
What causes it to occur
How to test fixes for it.


You are receiving this because you authored the thread.
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#19 (comment)

commented

No problem, ya, due to that bug, I have been doing all of my testing on a flat world, to make sure everything directly pokecube related is functional, vanilla itself isn't quite stable for 1.9 yet either, so I figured I would leave any vanilla related bugs for later.

Edit: I will close this issue once I do get it fixed though, I probably should have made this issue and Put it here last week lol.

commented

I Think these issues are fixed in the 1.9.4 versions, I will re-open this issue if they are not.