Pokécube Resources

Pokécube Resources

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More suggestions! :D

MetalicoMetal opened this issue · 4 comments

commented

#General:

  • Make it so you can whitelist Pokemon/Players when pokemon is on Guard mode

  • Make it so pokemon already caught have a little Pokeball on their name like in the games

  • Make some legendary's more common, Stuff like the dogs, the birds and the latis are fine, but Lugia, Mew, Xerneas and Yveltal are way too rare, I am not saying make them common but a little buff would help.

  • Make moves like Heat Wave or Discharge, Area of Effect moves, since that's how is in the games.

  • Make normal eggs (chicken eggs) a drop on certain pokemon (bird pokemon mainly)

#Genetics:

  • Make abilities transferable, if you can get any moves into any pokemon why not abilities :D

That's about it, thanks for reading and have a good day!

commented

-Make some legendary's more common, Stuff like the dogs, the birds and the latis are fine, but Lugia, Mew, Xerneas and Yveltal are way too rare, I am not saying make them common but a little buff would help.

-Make normal eggs (chicken eggs) a drop on certain pokemon (bird pokemon mainly)

Use their config to fix that.

As for this request

-Make abilities transferable, if you can get any moves into any pokemon why not abilities :D (Tranfser through cube breeding.)

commented

That would break balance. I am sure thut has a config though.

commented

What I meant with make abilities transferable I meant stuff like transferring huge power into pokemon that normally wouldn't be able normally to get them(example being huge power Metagross).

commented

@MetalicoMetal :
guard mode should use team members/allies for the whitelist of who to ignore.

their name tag changes colour according to caught status, if you are colourblind and cannot see this, you can change it in the healthbars section of pokecube.cfg, change the one in pokecube.cfg.dummy as well.

Legendary spawning will be handled by legends, the stuff currently in is all placeholder (also is in pokecube mobs, rather than here)

I should probably make some tweaks to some of the existing AOE moves, they should affect multiples already, just are a bit "narrow" of an AOE move, currently there are narrow AOE and wide AOE, those two should be currently set as narrow ones.

Normal eggs can be used to get vanilla chickens, which result in laggy chicken farms, so I would rather not have them obtainable normally. configs can always be used to add them in as drops.

Ability index currently is transferable. If you extract from a mob with hidden ability, then inject that into another, the result will be hidden ability. For ease of coding reasons, currently ability is transfered by index, to allow mobs that change ability on evolution to properly do so. Special cases can be given specfic abilities via the gene (like ash-greninja), and then that ability will be contained in the gene, but it is only for special cases, and not the normal way to do things.