Pokemon that evolve through items unevolvable?
schindlershadow opened this issue · 22 comments
Issue Description:
Modpack: Infinix test
What happens:
Pokemon (such as sneasel) that require an item to evolve (razor claw) cannot. Also not sure if Time-of-day evolving is implemented.
What you expected to happen:
Some workaround by level or razor claw being implemented that allow these pokemon to evolve.
Affected Versions (Do not use "latest"):
Forge 1965
Pokecube core 3.2.6
Pokecube mobs 2.1.2
Pokecube revival 3.2.2
Several of those special evolution items are currently mapped to vanilla items, you can find them here:
eh, I don't know if I want to add a bunch of items which only have 1 use, maybe I can make an ingame thing that shows which items are mapped to which evolution item instead.
yeah that would be cool but i think that some items that have more than one function should be made like the dragon scale that evolves seadra and boosts dragon type moves by 10% when hold
I guess I could make 1 more item, which can then be used for a variety of held items for pokemobs, I am not sure how I would want to go about having them obtainable though.
maybe making it appears on chests from dungeons or traded by trainers and about the move boost items did you want them ?
which move boost items?
Traded by trainers would be a good idea.
Also, if I do go and make these items, I will probably also be able to include the arceus plates as well.
i am talking about type-enhancing items like silk scarf and dragon fang and items that enhance types and evolve at the same time like metal coat did you need them ?
Just as I was about to reply to this, my internet cut out.
Ya, I just re-wrote some of the held items to allow me to extend them without using IDs, Send them all in 1 zip file please.
I cant make all of them right now i will make them in next week but i think that i have time to make two tomorow
Hmm, that didn't seem to work, can you drag the image file itself into the comment? as in save it to a computer, then drag it into the comment?
i made 3 items textures i uploaded them in the minecraft forum i gonna make the rest in the next week
https://drive.google.com/file/d/0Bwkd5IdoB4l9Z1UxRk42aHJ3M2s/view?usp=drivesdk
I made some more items
https://drive.google.com/file/d/0Bwkd5IdoB4l9YXVkNHE5Qno1TkE/view?usp=drivesdk
Here is the rest these items have more than one function unless the magmarizer and the electarizer which are updated versions of those that i sended to you
https://drive.google.com/file/d/0Bwkd5IdoB4l9VmdYOUhSRUEyTHM/view?usp=drivesdk
Here are the attack boost items i think that these and the items that have more than one function shouldnt be traded by trainers would be op if a trainer had one dragon fang for every dragon pokemon that it has so they probaly should be rarely dropped by pokemobs and be found on dungeon chests and for the charcoal and the hard rock they could be found rarely when mining stone and charcoal
Ok, Thanks.
I will probably get around to adding these once I get most of the bugs out of the 1.9.4/1.10 versions, which will probably be sometime in the next week or so.
https://drive.google.com/file/d/0Bwkd5IdoB4l9NG5SOW5aaHRqMG8/view?usp=drivesdk
Here is the last set